• JustEnoughDucks@feddit.nl
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    1 year ago

    Well this article is pretty disingenuous…

    1. The distribution “managed by a single person” depends on hundreds of people working on different sofware to keep up. It’s not “one person doing better than the thousands of Microsoft employees combined” implication they are pushing

    2. Windows 11 beat the linux distros by up to 20% in 1% lows which are argued as much more important by most tech reviewers. It wasn’t consistant at all which means that there was a giant margin of error.

    I love linux and linux gaming has gotten radically better, but I am tired of tech “journalism” literally just cherrypicking, misleading, clickbait trash.

    • huginn@feddit.it
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      1 year ago

      Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don’t allow their anticheat to be installed on Linux systems

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          1 year ago

          Client-side anti-cheat has always been a scam to offload server processing onto client machines.

          This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.

          • OsrsNeedsF2P@lemmy.ml
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            1 year ago

            It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.

            “Oh, server networking is hard to do right. Let’s do it client side”

            “Oh, people are cheating. Let’s add anticheat”

            Ensue 3 years of fixing network consistency bugs and playing whackamole with cheaters

            I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.

            • Aniki 🌱🌿@lemm.ee
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              1 year ago

              Also from an engineering perspective it makes LOADS more sense as you can apply patches to the servers instantly vs. requiring the users patch the game themselves.

              • ikidd@lemmy.world
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                1 year ago

                Also, you can control the variables of the system it’s running on.

                Of course, it means when you fuck up, it affects everyone at once.

                • Aniki 🌱🌿@lemm.ee
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                  1 year ago

                  But with journaling file systems and kubernettes orchestration it’s SO easy to revert changes with modern day Linux.

          • ffhein@lemmy.world
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            1 year ago

            In the defence of client side AC; if the entire game runs on the server, then network delay makes FPS:es awful to play. Being able to trust clients and let them do hit detection is quite important in making online FPS:es responsive. In addition, cheats that remove walls/grass, highlight players or even autoaim are near impossible to detect server side. One could try to use heuristics and statistics but it would be difficult to tell the difference between cheaters and players who are just good at aiming and map awareness.

      • TurboWafflz@lemmy.world
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        1 year ago

        I really wish valve would make this more clear on steam store pages. It says games are “unsupported” on steam deck due to anticheat when really it should say something like “The developer of this title does not allow players using the steam deck” so that people are more aware it’s not linux or valve’s fault

      • TheEntity@kbin.social
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        1 year ago

        Honestly I can’t say that I miss installing rootkits with terrifying privileges just to play games. I’d rather limit the privileges games have with Flatpak etc., not give them even more.

      • vexikron@lemmy.zip
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        1 year ago

        This is because most anti cheats for windows are kernel level rootkits that have full access to your entire system, and gamers just trust that known to be ineffective, scammy and profiteering, anti cheat companies software companies would /never/ do anything nefarious.

        How can you trust them?

        You can’t! Black boxed code, babyyyyyy.

        Anyway yeah on linux systems basically the designs of all common anti cheat systems would be laughed at as hilariously insecure code that no sane person would allow on their computer because you would have to give it root level access.

        This is basically insane as in the linux paradigm, root level access is reserved only for a bare minimum of system processes, whereas on Windows, well with the new Pluton tech in the latest lines of major CPUs, Windows has the ability to DRM literally anything you install on it and just get rid of your ability to run or install it, as they see fit, with a network enabled sub layer of the CPU that you as a user cannot override from within Windows.

        The only hurdle for linux gaming is for more gamers and game developers to realize the truth of what I just said.

        Its possible to do anti cheat in less invasive ways. But that requires more work from game development studios, and is costly.

        Anyone else remember when servers had like actual human admins that would respond to player complaints, and would work on the backend of a server to come up with their own ways to detect cheating server side?

        • R0cket_M00se@lemmy.world
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          1 year ago

          Once more someone who doesn’t understand what the fuck a rootkit is spews their uninformed opinions on lemmy.

              • nakal@kbin.social
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                1 year ago

                If you compromise your system with software that you don’t know and potentially can introduce a backdoor (even involuntary via bugs), you have a rootkit installed.

                If you don’t trust it, don’t install it with admin privileges. Maybe don’t install it at all. Anticheat is a shady business. And mostly not owned by the company that produces the maybe trusted product to be protected.

                • R0cket_M00se@lemmy.world
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                  1 year ago

                  “A rootkit is a collection of computer software, typically malicious, designed to enable access to a computer or an area of its software that is not otherwise allowed (for example, to an unauthorized user) and often masks its existence or the existence of other software.”

                  That’s the Wikipedia definition, in CompTIA Security+ the concept of the malware masking itself is quintessential to the definition of a rootkit. I hear this shit all the time from people on here who think anything that gets elevated privileges is a “rootkit” and hasn’t the slightest idea what the fuck they’re talking about.

                  “But you don’t know if it could install a backdoor!”

                  You don’t know if half the shit you install is doing that either, or is Easy Anticheat known for doing this in some official investigation? Did someone find out that Activision is deploying malware in ricochet?

                  If not, you’re operating on suspicion that you don’t harbor for other software without evidence, based purely on things you’ve probably just barely heard about.

    • teawrecks@sopuli.xyz
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      1 year ago

      Yeah, the only time proton can actually outperform windows is when it spots a fundamental performance error that the app has made, and is able to optimize it out, AND no windows driver does the same. This is comparing Linux+proton at its best vs windows+native at its worst.

      What we really want to see is Linux+native at its best vs windows+native at its best. Unfortunately, there aren’t a lot of demanding games that natively support Linux.

  • MangoPenguin@lemmy.blahaj.zone
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    1 year ago

    Wait, isn’t a lower frame time better? Why does their screenshot show windows having the lowest and say that it scored last?

    Looking at the source article, windows did have generally better 1% lows except for Starfield, so I think this article has it backwards. They also cherry picked 2 results where windows was worse lol.

    I’m all for pro-linux stuff but articles like this just reek of making shit up so it looks better.

    • ipkpjersi@lemmy.ml
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      1 year ago

      I think FPS was actually selected, not frametimes. 1% low frametimes of 89 does not make sense.

      There is an issue with the image in the article, but not the one that you might think it was. The FPS should have been more clearly indicated that it was the selected tab and then it probably would have been fine.

      edit: I went to the base website https://www.computerbase.de/2023-12/welche-linux-distribution-zum-spielen/2/ it’s in German, but, it seems like the frametimes and frame rates are nearly the exact same values - which doesn’t even seem to make sense to me?

    • flying_sheep@lemmy.ml
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      1 year ago

      They probably didn’t label their axes properly. FPS is a clearly defined metric, and there, more is better. This indicates that the conclusion (Linux is faster) holds. Since frame times have an entry with value “100” and all other values are lower, I assume that’s in percent, i.e. Arch Linux is the fastest and picked as comparison point, and the others are shown with relative performance to Arch.

      • Holzkohlen@feddit.de
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        1 year ago

        It says “Prozent” in the bottom left of the screenshot. You are correct. They use percent to compare them. So more is actually better here.

  • Pantherina@feddit.de
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    1 year ago

    https://www.youtube.com/watch?v=5eKSQT5mV-c

    Important: Nobara is way less Secure than Fedora.

    • no Secureboot
    • monthly updates instead of often daily
    • purposefully removed SELinux (because the Dev doesnt know how to use it)
    • still no Fedora39!

    If you want to game, stick to regular Fedora. A project that is actually secure is ublue with dedicated NVIDIA images that should just work and never break, and they even have Bazzite, an Image specifically for the Steamdeck but also for Desktop.

    These images are only ½ day behind upstream, apply minimal additions and patches (like drivers, codecs, packages, udev rules for controllers) and Nick from the video above found out that the Nobara patches with their weird less supported Kernel arent really worth the hassle.

    • yum13241@lemm.ee
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      1 year ago

      Secure Boot is an utter piece of bullshit from the depths of hell.

      • Pantherina@feddit.de
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        1 year ago

        Proprietary UEFI BIOS is, but for a secure system with local manipulation prevention it can be needed. Also secureboot is a security measurement against malware so no, its simply the best we have.

        Look at Coreboot if you want a secure modern system

        • novacustom
        • 3mdeb
        • starlabs
        • system76
        • yum13241@lemm.ee
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          Secure Boot is just Bootloader Signature Enforcement controlled by M$, it’s not gonna prevent Superfish 2.0 from happening.

          Unfortunately, I don’t have a coreboot-able system. When I move out I’ll make that a priority.

            • yum13241@lemm.ee
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              1 year ago

              I never bought my current machines. Funnily enough, they don’t show any logos on bootup, (Windows Boot Manager is smth else)

              • Norah - She/They@lemmy.blahaj.zone
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                1 year ago

                The vulnerability actually isn’t in Windows Boot Manager, it’s a flaw in the image-parsing code of the UEFI itself. That’s why it’s able to bypass SecureBoot.

                It just happens that for whatever reason you can easily update the image file from within Windows/Linux itself. The fact they don’t show a logo currently does not mean you’re immune, as the system might just be showing a black screen at that point. Code can be injected into an image file without perceptibly affecting the image output, so you’d likely be able to use a “black screen” logo. If your computer has a UEFI instead of a BIOS, which is pretty much everything from the last 10yrs, then you are more than likely at risk.

                My computer likely isn’t susceptible, and that’s because it’s a Dell workstation. While the bug still exists in the image parser, Dell has locked things down so it’s pretty much impossible to change the boot logo from userspace.

                • yum13241@lemm.ee
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                  1 year ago

                  Yes, IK WBM is not the problem here. My systems don’t show a logo at all, and they don’t have a “hide logo” options.

                • Flaky@iusearchlinux.fyi
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                  1 year ago

                  FWIW, some firmware allow changing it during the update procedure. I remember having to update my ThinkPad’s firmware and it had that option.

    • Skimmer@lemmy.zip
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      I 100% agree, its best to just stick to upstream Fedora imo. Glad you made this comment. The security issues of Nobara always put me off, especially since basically everything it does can just be applied to regular Fedora. I think Nobara would much better serve as a script or toolkit, similar to Brace, or something along those lines instead of an entire separate OS with the security issues it brings.

    • retro@infosec.pub
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      1 year ago

      As a non-power user, I don’t want daily updates. Monthly is perfectly fine for me.

      • meteokr@community.adiquaints.moe
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        1 year ago

        Linux desktop updates are handled totally differently than Windows. I don’t even see them, as my distro just has a timer that checks for updates once a day, then updates the whole system in the background. If anything, this behavior is intended for non-power users.

      • Pantherina@feddit.de
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        1 year ago

        Then disable the updates lol. This is done in the background and includes all the security patches so you dont even see any of it, not a single popup.

        We are not talking about backported security fixes, but literally no updates for an entire month.

  • li10@feddit.uk
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    1 year ago

    I’ll need to give Linux gaming another chance at some point.

    All I know is that people were saying games run great on Linux a couple of years ago as well, but when I actually tried it for myself the performance was unusable.

    Maybe that was my fault for over complicating my setup, but even when I tried a basic setup it still felt very janky.

    Not sure if anyone’s able to advise, but does RTX and variable refresh rate work on Linux?

    Those are absolute requirements for me.

    • vintageballs@feddit.de
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      All three major GPU manufacturers support ray tracing and variable refresh rate on Linux. When playing windows games, ray tracing has to be handled through VKD3D, which AFAIK supports most but not all DXR features. I haven’t had any problems with it though.

      The one thing that can still completely make or break your (Windows games on Linux) gaming experience is anti-cheat software, since it’s up to the game developers to enable it for wine. The major anti cheat providers offer solutions for this, but not all game studios are interested in their games running on platforms other than windows. Games like valorant will probably never work. Good riddance though.

      • zingo@lemmy.ca
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        1 year ago

        Valorant is a fucking awful game with über ban techniques when you force quit a game for some reason, like needing to go to the bathroom in middle of game play.

        I can’t understand anyone can accept such a thing.

      • li10@feddit.uk
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        1 year ago

        Thanks, I’ll definitely need to give Linux gaming another shot then.

        The last bit that might hold me back is getting my Hue Sync stuff working. It sounds silly, but it really makes games feel so much more immersive that I don’t want to be without it.

        • EccTM@lemmy.ml
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          1 year ago

          There’s a GNOME extension called HUE lights that allows you to control everything from your tray, entertainment zones and all. Similar probably exists for KDE/etc.

          • Semperverus@lemmy.world
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            1 year ago

            OpenRGB can handle a ton of stuff like this if I recall. I dont know if its hue extension is any good as i havent used it, but ive seen videos.

      • stardust@lemmy.ca
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        1 year ago

        What about hdr. I saw it mentioned for the Steam Deck update, so wondered if that is finally working on Linux. I do like taking advantage of HDR on the TV.

        • TheGrandNagus@lemmy.world
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          1 year ago

          It’s in the early stages, but yeah you can do it in KDE Plasma if you’re prepared to jump through a couple of hoops (basically doing the same thing the Deck does)

          Linux won’t have proper HDR support until mid-late next year.

        • flashgnash@lemm.ee
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          1 year ago

          That’s in the works still right now, steam deck has it and I think it’s possible to get it working on other distros but isn’t on by default in most I don’t think

    • Pantherina@feddit.de
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      1 year ago

      Same, I could not get a single game to run normally on Fedora Kinoite, AMD GPU, Wayland. Idk maybe amdgpu pro and x11? But xwayland should also work normally…

    • Truck_kun@beehaw.org
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      1 year ago

      I’m sure there’s lots of solutions, but Steam with Proton for any windows only games has generally worked great for me.

      Where I encounter issues, the Lutris flatpak install has worked well for me.

      Both I believe use wine, but it is probably easier use downstream solutions like the above when getting started, instead of learning wine. Not that there aren’t benefits to learning it, just in a immediate issues -> lets go back to windows VS it just kind of works pretty good comparison.

      Steam having a fair number of games that are directly Linux compatible now days is nice too.

  • 30p87@feddit.de
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    1 year ago

    A typical Linux distro, especially lightweight and simpler ones like Arch, will of course be better than a bloated OS, like Pop or Windows. The only problem with Linux distros might be the choice of tools - X and AMD will work much better overall than Wayland and Nvidia.
    Just that many people may have an Nvidia GPU before deciding to use Linux, and some people just prefer to use Wayland over X for literally everything else.

    My PC with Wayland + Nvidia has so many problems with gaming, especially flickering and performance, while my Laptop with Wayland + integrated Intel graphics has no problems at all - even in games, that I wonder if Nvidia + Wayland still really sucks ass or if my GPU is just broken. Currently there’s a bug where frames are ‘switched’ somehow, so it’s not Frame 1, Frame 2, … Frame n, but Frame 1, Frame 3, Frame 2, Frame 5, Frame 6, Frame 4 etc.
    I expect it to be fixed by an update of nvidia in the future, but there are always such bugs.

    • Russ@bitforged.space
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      1 year ago

      That frame issue is because of the fact that Nvidia uses “explicit sync” and AMD/Intel use “implicit sync” - XWayland is built to only support implicit syncing for now (Nvidia is trying to get it changed), and since most games right now run under XWayland… Along with a ton of apps of course.

      Until then, that issue won’t be resolved sadly. It’s what finally pushed me to get an AMD card since the issue has been open for over a year with a ton of back and forth.

    • TeaEarlGrayHot@lemmy.ca
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      especially flickering and performance

      If my experience is any indicator, your GPU is fine :(. Any chance you’re using mixed display scalings? I’ve got an RTX 3050 eGPU for my Plasma/Wayland laptop, and for the most part it actually works fairly smoothly (albeit more slowly compared to windows), but if I try to run a game at a higher resolution than my monitor (used by Plasma for mixed scaling) I get constant flashing/frame shifting, but when I drop it down to the native 1080p it starts working again

      As a side note, X and eGPUs do not play well together, but Wayland is literally plug and play after installing the drivers–I can even hot plug/unplug as long as nothing’s using the GPU!

      • 30p87@feddit.de
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        1 year ago

        I played around with scaling a bit, but removed the commands in my sway config afterwards. I do have different screen resolutions tho.

        • null@slrpnk.net
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          Same, except the most recent update causes random bouts of lag, but rolling back to 535 works for now.

          Just curious about the other persons since they only mentioned Wayland

    • LemmyIsFantastic@lemmy.world
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      1 year ago

      As pointed out, in Windows defence, it’s actually faster where it matters. And none of it is going to matter in adoption until every thing is supported 1-1.

      • Adanisi@lemmy.zip
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        1 year ago

        The only reason we’re behind on adoption vs Windows as this point is that people who write software for Windows, don’t do it for GNU/Linux, or even publish specs in the case of drivers.

        It’s not the OSes problem. It hasn’t been for a long time. It’s stubborn developers (mainly corporations like Broadcom, Nvidia and Epic). We shouldn’t need to write compatibility layers for completely foreign software to run, or write drivers to drive a megacorporation’s hardware, and those are both a monumental task, but the community continues to achieve it anyways.

        A lot has been done and continues to be done by the community, and that’s great, but the real problem is the corporations who refuse to invest a little bit of their time in GNU/Linux support (and those who have an irrational vendetta against it).

          • Adanisi@lemmy.zip
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            1 year ago

            Causes are a part of the reality. And when people go online and complain about how “lInUX SuXxx” because their proprietary Nvidia drivers didn’t work, and blame the OS instead of the company who is meant to be providing proper support for their devices or at least documentation for other developers to use, it plants the idea in people’s minds that the OS itself is simply inferior, which has connotations of it just being a bad system. Instead of “it will work perfectly when drivers are actually released by the manufacturer”. It tarnishes it’s reputation even after that particular device gains support, and that is another reason why adoption is low.

            • ikidd@lemmy.world
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              1 year ago

              Hell, nVidia was actively working against having a working opensource driver reverse engineered by Nouveau. Linux is a thorn in their side and the only reason they somewhat support it today is that GPU compute works so much better on Linux.

  • DarkroomDoc@lemmy.world
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    1 year ago

    Real question- I have a steam deck and am incredibly pleased with the playability. I also have a desktop with a newer nvidia card. Does Linux have support for DLSS yet? It make a huge difference in oerformance and honestly it’s the only thing holding me back

    • azvasKvklenko@sh.itjust.works
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      1 year ago

      That depends which DLSS. In my testing DLSS 1 and 2 work fine in games that I tried, with recent Proton enabling it as well as ray tracing shouldnt require extra steps anymore (it was experimental and opt-in using environment variables). DLSS 3 with frame generation is known as no go yet and it’s unfortunately on NVIDIA to provide support for it as it’s very much locked down guarded proprietary stuff.

    • aiden@lemm.ee
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      1 year ago

      It should support DLSS unless you have an older video card, which the drivers don’t work well with. I heard the newer Nvidia cards work better though. Of course, is all up to you whether you like it or not, so just try out Linux and see. If you don’t like it just reinstall Windows. Make a recovery Windows USB beforehand though, makes it easier to reinstall.

    • woelkchen@lemmy.world
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      1 year ago

      Linux and Nvidia don’t mix well, at least not until Nvidia’s official open source kernel module has been upstreamed to the Linux kernel which will take years.

      Breakages, workarounds for breakages, etc. are common occurrences, especially when you want to use a modern desktop using Wayland.

      • candle_lighter@lemmy.ml
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        1 year ago

        Other than being completely unable to run Wayland, secure boot, and being forced to use a propietary driver what kind of things are specifically wrong with Nvidia on Linux? Maybe it’s because I switched to Linux fairly recently but I haven’t noticed many Nvidia specific issues yet.

  • Lionel@endlesstalk.org
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    1 year ago

    Well since it’s slower that just means it’s being more careful and not prone to making mistakes

  • ILikeBoobies@lemmy.ca
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    Did they test against windows using DXVK? Because I know when Elden Ring launched that was the only way to get stable frames on Windows

  • Flaky@iusearchlinux.fyi
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    1 year ago

    For whatever reason, Windows 11 is worse at Cyberpunk 2077 than Arch for me. Constant stuttering. It might be that Arch has much less going on than Windows, but it’s enough for me to use Linux as my main gaming OS now.

    • usrtrv@lemmy.ml
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      1 year ago

      If you’re not just being facetious, https://areweanticheatyet.com/ is a good source.

      According to them ~58% of anti-cheat games work. There’s been a large uptick of anti-cheat support since the Steam Deck.

      According to ProtonDB, 86% of the top 1000 games on Steam function (Silver+ rating). It’s a pretty safe bet that the most of the missing 14% is probably due to anti-cheat.

      • tea@lemmy.today
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        1 year ago

        Thanks for this. The one multiplayer game I’ve been consistently playing apparently got Linux anti cheat support enabled 2 months ago.

        I think installing Linux on my gaming/work PC will be a winter holiday project for me 😀.

        Now to pick a distro.

        • usrtrv@lemmy.ml
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          1 year ago

          Is it Hell Let Loose? I started playing it since they support Linux now, very well done Battlefield-like game. I haven’t played much BF since 1942.

      • teichflamme@lemm.ee
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        1 year ago

        Anticheat isn’t malware. Malware has adverse effects on your system.

        AC uses some techniques that some forms of malware also use (but far from all)

          • PM_Your_Nudes_Please@lemmy.world
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            1 year ago

            And that definition depends on how you define “benefitting the user”. If someone has an online match ruined by a hacker, I’d argue that they would have benefitted from the game running some kind of anticheat.

            Do we define user as the singular individual person? Or do we consider the user as a collective, and factor in the larger benefit to the masses? It could even be argued that the people running cheats are the ones running malware (specifically, malware that targets the other users in the match) and should therefore be treated the same way we treat people who use more traditional viruses and trojans at the detriment to others. The same way you wouldn’t want some virus-ridden machine connecting to your home network, (you’d probably want everyone to at least be running a basic virus scanner and have common sense when browsing,) you would want everyone in the game running anticheat to ensure there is no malware.

            Very few people would say that it’s okay to waste others’ time and computer resources on a bitcoin miner trojan… Most people would (correctly) determine that it is theft. But then when it comes to online games, the same people feel entitled to waste other peoples’ time and computer resources by ruining their matches.

            • 018118055@sopuli.xyz
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              1 year ago

              If your security relies on software in the control of the end user you have a problem.

              • PM_Your_Nudes_Please@lemmy.world
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                1 year ago

                That’s largely a corporate decision that is out of the hands of the programmers. Generally speaking, security specialists would agree with you. But running anticheat on the server costs server resources, which means you need more servers to accommodate the same number of players. Running it client-side is a cost cutting measure mandated by the corporate bean counters who did the math and concluded it’d be cheaper for the company to spend the users’ computer resources instead.

                While I agree that client-side security isn’t the best solution, it’s certainly better than no solution. It’s the same argument people have against self-driving cars. The self-driving cars don’t need to be perfect; They just need to be better than the average driver. If they can reduce the number and severity of accidents that are currently happening without them, then they should be implemented. Even if the solution isn’t perfect. Because an imperfect solution is better than doing nothing at all.

                • 018118055@sopuli.xyz
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                  1 year ago

                  You’re right and it’s a pragmatic approach to the problem. They only need broad technical effectiveness to change user behaviour.

                  I’d argue that it’s not strictly cost cutting but cost transferring. The total client resources most likely exceed that which would be needed on servers.

          • teichflamme@lemm.ee
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            1 year ago

            I don’t think that is a widely accepted holistic definition of malware. But even if, AC is not waisting resources. It’s taking the resources it needs to perform its job.

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            1 year ago

            Anticheat benefits the users by…reducing the number of cheaters in games. Big concept to wrap your head around, I know.

            • woelkchen@lemmy.world
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              1 year ago

              There are several forms of anticheat. The ones that just run when the game is running, is usually fine. However, there is the Riot anti cheat which just runs all the time and isn’t uninstalled when Valorant is uninstalled. That is malware.

                • woelkchen@lemmy.world
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                  1 year ago

                  There are games with single player and multiplayer modes that come with anti cheat. I had some game a few months ago that was a Steam freebie (can’t remember the name) whose anti cheat didn’t install properly on Windows and it didn’t allow me to launch regular single player, only mod mode.

    • jimbo@lemmy.world
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      1 year ago

      I’ve been playing games that use EasyAntiCheat (Hunt Showdown and Chivalry 2) and they seem to work fine.