Don’t really know anywhere else to share this so here goes nothing. Context for the screenshot: this is a StS1 callback boss with three phases. On phase 3, every other turn your attack can only deal 1 damage each… which is not a problem if you hit more times than the boss has HP for, as I played a card that hits 8 damage for 44 times

I actually was a bit scared by all the hype when the game released & delayed a bit before buying… game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven’t heavily worked on the other characters though but I will

Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces

Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this

Thoughts on the game:

  • I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
  • Somehow this game shifted from offense-focus to defense-focus
  • “They couldn’t nerf Watcher so they just killed her off screen lol”
  • Somehow Silent went from the worst to the best character, because she has good defensive tools…? Also, both of the shivs and the discard archetypes got buffed massively
  • Ironclad got nerfed hard since there aren’t a lot of good blocking options especially in Act 1… and the main HP recovery card, Reaper, got moved to an event pool only

Ask me anything!

  • Luna@ani.social
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    21 days ago

    Voltaic is a difficult card to balance, on low ascension it’s just a one card damage solve for the entire game, but on higher ascensions it’s borderline unpickable. Having a 3 energy card that basically does nothing the first 2 times it’s drawn will get you chipped down by hallway fights a lot of the times.