something something rewrite it in rust
is Bevy good I haven’t done anything with it yet
I like Bevy a lot. Should you use it in your next commercial game? That’s debatable (although I’m trying to 👀). It’s definitely a lot of fun to use with its ECS focus if you’re wanting to just make games for fun or whatever.
i hate programmers they make me scare in my brain. why can you not have normal jobs like wood cutter and fish catcher
“No” - me, learning software development in college
I’d love to cut wood, catch fish, craft runes etc
im learning compsci at uni and i 100% agree with you
Pulp fan?
My advice to 2021 lilith and 2024 lilith is to write code
Might be harder to get started, but waaay easier to maintain
What “language” is this?
Looks like blueprints in ue5 to me
You’re correct, I saw her get asked about what she thought of it. And for context, she’s a 3d modeler/animator who has never written code in her life, and this is what she used to program Bloodborne Kart.
This is why a text-based IDE will always be necessary
You’re right. Next time I fuck with ue blueprints I’ll use vim 👍
Nah thanks mate, ill stick to c# and c++ for now
This doesn’t actually look that bad. Kinda structured and all. Have you seen the LLVM documentation? https://youtu.be/208K8EnSlB0
Here is an alternative Piped link(s):
https://piped.video/208K8EnSlB0
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Dang is Lilith not on Mastodon yet? I used to follow her on Twitter and now I iust realized how much I miss her toots.
I never liked Bloodborne but the Bloodborne Kart meme was too good not to fall in love with.
ElI5?
twitter user made some code in 2021 that she can no longer understand due to how complicated and poorly organized it is
Yeah Ive done that when updating some mods I made. Im all “Why the FUCK did I do it this way?”.
Creator of the “DO NOT WATCH THIS VIDEO” series angrily shakes fist at past self’s shoddy work.
This is why I love Blueprints; it forces you to keep your code neat and tidy and readable and documented lest it turns into an absolute mess. It’s also so much fun to prototype in because it’s like modular synths and you can just make an absolute mess if you want.
It’s also so much fun to prototype in because it’s like modular synths
I’m sold.
Blender’s geometry nodes and shader nodes also work this way and are incredibly fun to just mess around in creating bonkers procedural textures/shaders/objects and seeing what comes out the other end. I very much liken it to a modular synth but for your eyes
I cannot express how much this intrigues me
In that case I should also mention that Blender is 100% free to use forever (free and open source software ftw!!) and that you can hardly throw a stone on YouTube without hitting a tutorial on how to use it.
Here’s a video about how to make fractals using geometry nodes: https://youtu.be/N9Tnmbnl9Yw
And here’s one listing every shader node: https://youtu.be/cQ0qtcSymDI. Keep in mind that these can be combined with virtually no restrictions on what you can plug into what!
In essence, geometry nodes build procedural 3D shapes and shader nodes decide what color they are, how reflective they are, whether they emit light etc. You can also apply these factors to only part of the geometry in procedurally generated patterns.
You can either build the geometry by hand and then slap some shaders on top (I like just slapping down a flat plane or a cube or w/e with some stuff next to it for light to bounce off of and seeing what cool things I can do with it) or go fully procedural and use geometry nodes too
I will warn you though that the interface outside of the node editors is not especially intuitive (nothing could be, with the amount of controls Blender has) and you do need a somewhat beefy computer for Blender to perform well, especially if you plan on using the fancier graphics features like raytracing (which I highly recommend – the Eevee renderer which uses rasterization instead is orders of magnitude faster but the lighting and reflectivity does not look anywhere near as good. Fine for actual 3D animation but if you want to play around with a light synth, Cycles is 100% the way to go)
I will look into this all. Thank you very much. My PC isn’t that good but it’ll chug along and maybe I can borrow a friend’s for some rtx fun.
Edit: also, my phone it 10x better than my laptop so if there’s any good android apps I’d be interested too.
You get used to it. I don’t even see the code. All I see is Graphics Settings 1, Graphics Settings 2, Equal True.
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
I kind of understand the appeal of blueprints, for small projects and quick proof of concept maybe. But never understood how can anyone do any serious or complex work with it. It just felt so limitting when I tried it in Unreal, never bothered with plugins for unity.