• peppersky@feddit.de
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    1 year ago

    This is something that other games by much smaller companies (like NMS) have already solved. Seems frankly ridiculous that Bethesda can’t fix up their damn engine and their big space game consists entirely out of instanced bubbles, with no way to move between them besides loading screens. Even within your owns ship there are loading screens.

  • Blizzard@lemmy.zip
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    1 year ago

    Hard to judge because the video was taken down, any mirrors? Just gonna casually mention this didn’t happen in No Man’s Sky…

    On another note, the game runs in 30 FPS on Xboxes…? WTF? What year is this? This is a bigger issue than those boundry loading. I no longer regret the game won’t be released on PS5.

    • BigBananaDealer@lemm.ee
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      1 year ago

      since when has FPS ever mattered? i swear this is a brand new problem created just to complain about something

      • ThePac@lemmy.ml
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        1 year ago

        Ever since games existed? I remember being thrilled at how much smoother Doom played when I added 4MB of RAM to my old 286.

        To your point, I thought 60 FPS didn’t matter, 30 was enough. Then I played on 60 FPS and fealt the difference when I went back. The same thing happened when I got a 144hz screen. Now I can instantly tell between 60 and 144 fps. Now I have a 4090 and 240hz screen and I can tell, but it’s diminishing returns.

        So, yeah. It matters.

          • ThePac@lemmy.ml
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            1 year ago

            Where does it sound like I’m worried?

            Note: This is how pedantic internet arguments start.

            • BigBananaDealer@lemm.ee
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              1 year ago

              where you say FPS matters, or maybe the big paragraph you put explaining your reason for FPS mattering? idk something about that made it seem like you cared about the FPS of games

  • lwe@feddit.de
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    1 year ago

    Let’s be real. The other option would be a 10 year-old pre-alpha with barely 4 planets and a few moons with like 20 unique POIs total.

    I think this is a totally acceptable compromise. And it’s not like you can’t explore more of the planet. It’s just a small loading screen in between. Like going from the overworld to a dungeon in Skyrim.

    • BruceTwarzen@kbin.social
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      1 year ago

      Yeah, but i don’t get the obsession with these 1000 planets, except that it sounds good. Why not 5 well crafted planets to actually do things. I know everyone likes different things but going from cutscene to cutscene to traverse seems like anti fun.

  • stephfinitely@artemis.camp
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    1 year ago

    10 mins from end to end is fine. This is just a section of the planets. So with how many sections there are bound to be I that’s more then enough space.