I’m not sure what I’m looking at in terms of her powers. Is one of hers to copy a random power?
There’s an introductory video, but basically:
- Passive: Koumei rolls 5d6 on every ability. If she gets three sixes, the ability powers up. One of her weapons also gets status procs, with the enchantment jumping weapon to weapon.
- 1: Koumei spreads some string around, dealing a random status at some interval to enemies touching strings. Three sixes means the strings inflict every status.
- 2: Koumei gets a challenge with a curse attached. Once she does the challenge, she gets a Duviri decree. Stacks infinitely, but they said they might change it. Triple sixes skips the challenge and awards the decree immediately.
- 3: (Helminth). Koumei gets some charms that randomly turn incoming damage into healing. Three sixes gives her complete invulnerability for the duration.
- 4: Stacks status and CCs enemies in a cone. Three sixes maxes out the status stacks and turns it into a radial ability.
I like the dice concept. I like the threads of fate concept and I like the marionette concept. I feel like all three at once is a bit of a miss, but I am excited to use the frame. The umbrella gun seems fun too.
I mean dice and marionettes are also classicaly associated with fate (There are even 5 dice as five fates in her kit) so its really just one concept. I do worry that DE are counting this as a ‘spider frame’ though given that spiders are also associated with both fate and threads.
Oh I agree. I would have just liked a bit of a standalone marionette or standalone gambler because both concepts appeal to me so much.
Man idk what im looking at but I gotta hop back into this game