I guess I should post my comics here, rather than DnDMemes :)

  • astral_avocado@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    You must be a blast to play with in a campaign, better than my one friend who makes joke characters based off Pepsi and McDonald’s…

  • Ahdok@ttrpg.networkOP
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    I’ll probably post some of my more popular comics to support this project, but… maybe only a couple a week so as to not flood the place :D

  • julian@pathfinder.social
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Image Transcription:

    Title: “DND characters I’ve been banned from playing.”

    A drawing of a smiling woman with pointed ears and a blond updo looks at us. She wears a green dress like a folded leaf, with yellow and blacked striped tights underneath. Bees buzz around her.

    Caption: “Swarm druid with beehive hairstyle, but it’s a real beehive.”

    A drawing of a red-skinned person with horns and yellow eyes without pupils reads from a book. Cards float above their hand. Their robe bears a red B symbol, in the style of the D&D Beyond logo.

    Caption: “Warlock who is directly pacted to Wizards Of The Coast.”

    A drawing of a zombie-like person in tattered clothes holding a staff made of bones looks at us. The staff glows green.

    Caption: “Necromancer who raised themselves from the dead, and now has to maintain the spell.”

    A drawing of a person-sized mechanical snake with a drill bit for a tail and a piece of wire as a tongue.

    Caption: “Warforged druid who wildshapes by physically reconfiguring their body.”

    A drawing of a large cloud of red and yellow energy, with a tiny silhouette of a person with arms outstretched at the center.

    Caption: “Wizards.”

    comicpress.socksandpuppets.com @socksandpuppets

    • DrWyrm@ttrpg.network
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      And if you take 3 levels of armorer you can have your armor change to fit your new form to have a good AC and shoot lightning as you slither around as a robosnake

    • neoman4426@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      There’s a fun “technically homebrew” subclass in Eberron setting creator Keith Baker’s "Exploring Eberron " for Warforged adjacent Druids, Moon Druid scaling, elemental pseudo Smites, etc

  • RQG@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Can I retitle this to

    Creative Character concepts I wish my players would come up with.

    • Ahdok@ttrpg.networkOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      1 year ago

      Character concepts I HAVE played in recent years:

      Goblin priestess of Tymora who’s on a mission to free her people from their tyrant god Maglubiyet, and change hearts and minds for goblins in large cities through setting a personal good example.

      Treant druid who’s on the run from the authorities because she keeps planting knotweed in the foundations of various large buildings and temples. (I used the tortle lineage for stats)

      Middle sibling from a noble family who is competing against all the other siblings to “earn the most money” by a set date, because the one who brings the most cash home gets the family inheritance. Decided “adventuring” had the best return for time spent.

      Imprisoned Artificer who designed and built a robot (5e “nimblewright”) that she could telepathically pilot - then sent it out to go recruit an adventuring party to rescue herself.

      • RQG@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I love the art. It’s adorable.

        From the character concepts my favorite is the noble competing for gold and treasure. It’s a fun twist on the I’m here for the money motivation.

        The construct trying to save the master is cool as it can potentially lead to swapping characters after a while. But it’s a bit main charactery for some campaigns.

        • Ahdok@ttrpg.networkOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 year ago

          It did lead to swapping characters, at level 6! I went from Warforged Artificer to Gnome “Inventor” (she’s a wizard, but I reskin all of the spells as tinkered inventions)

          (These two tokens are what I used for the nimblewright)

          (This is the key art for the gnome inventor)

          As for the “main character-y” stuff… I basically hid the entire backstory from the group for 6 months of play, my character was worried that agents of her captors might track her down and put an end to her one shot at a rescue, and since their an organization with active spies all over the place, she was hiding everything until she was sure she could trust the group.

          Over time, I told different characters part of the story, in confidence, which lead to (at one point) every other PC in the group having a completely contrasting explanation of what my “deal” was, under instructions to not tell anyone else.

          Once I actually came clean and explained the situation to them, they organized a rescue op and saved her in 3 sessions. Less of a “main character” result and more of a “character side-plot” outcome - everyone else has their own personal side stories, and some of them are pretty involved…

  • The Cuuuuube@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Your group is different from ours. Literally all of these would be “yes! What else about this character is strange or interesting”

    And we’ve never had a wizard who wasn’t a walking catastrophe. Or a warrior. Or a bard. Mostly the bards. The bards are all disasters

    • Ahdok@ttrpg.networkOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      I tend to have a habit of looking at all the tools I have, and using them to the greatest possible effect I can…

      I played “Princes of the Apocalypse” with a Pyrophobic Librarian called Neff, who refused to take most evocation spells - the entire table accused me of sandbagging by refusing to take fireball…

      Let me tell you, half the bosses in the campaign were unable to act, because every spell they cast was counterspelled by a tiny gnome with spell slots not being reserved for DPS. The other half of the bosses suffered from being extraplanar entities hit by the banish spell with a 100% guaranteed success rate. My DM refuses to let anyone play diviner ever again.

      Let’s see what this terror of the module looks like.

      • Ahdok@ttrpg.networkOP
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        The worst trick I sat on, and I saved it entirely for the final boss fight.

        DM’s like “here’s the final boss, I gave them a huge number of legendary saves so you can’t just banish them”

        Let me tell you, the noise a DnD table makes when you say “uh DM, please don’t roll initiative for the final boss, I’d like them to roll a 1 thank you.” gold.

    • Ahdok@ttrpg.networkOP
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      That’s the joke :)

      I actually wrote “Like a transformer” in the initial draft, but canned the wording, because I figured that there’d be some (small) proportion of the audience that’d be unfamiliar with the IP.

  • Tyler_Zoro@ttrpg.network
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    That first one reminded me of a story I heard at a small SF convention in LA back in the '90s.

    This writer was working on The Real Ghostbusters (long story behind that name) and in the episode they go in the space shuttle to a space station. Everyone on the space station is a Star Trek character analog and so hilarity ensues as the rest of the episode is just a Star Trek spoof.

    One of the characters is based on Janice Rand who, in the show, had a basket-weave hairdo. The writer included in the script a note to the animators about her hair. The animators were Asian and did not know what a basket-weave was, and it being pre-Wikipedia, they just made an assumption. The test animation they got back had the Janice Rand-alike with a basket literally woven into her hair.

    They kept it in the final episode, of course.

    Edit: found it, at about 2:30 https://www.crackle.com/watch/d4228840-874e-418c-afd7-a9b93146e6ed/the-real-ghostbusters/ain’t-nasa-sarily-so

      • Tyler_Zoro@ttrpg.network
        link
        fedilink
        English
        arrow-up
        0
        arrow-down
        1
        ·
        1 year ago

        How did the first tin cans get opened? A chisel and a hammer, writes Kaleigh Rogers for Motherboard. Given that the first can opener famously wasn’t invented for about fifty years after cans went into production, people must have gotten good at the method. But there are reasons the can opener took a while to show up.

        Our story starts in 1795, when Napoleon Bonaparte offered a significant prize “for anyone who invented a preservation method that would allow his army’s food to remain unspoiled during its long journey to the troops’ stomachs,” writes Today I Found Out. (In France at the time, it was common to offer financial prizes to encourage scientific innovation–like the one that led to the first true-blue paint.) A scientist named Nicolas Appert cleaned up on the prize in the early 1800s, but his process used glass jars with lids rather than tin cans.

        “Later that year,” writes Today I Found Out, “an inventor, Peter Durand, received a patent from King George III for the world’s first can made of iron and tin.” But early cans were more of a niche item: they were produced at a rate of about six per hour, rising to sixty per hour in the 1840s. As they began to penetrate the regular market, can openers finally started to look like a good idea.

        But the first cans were just too thick to be opened in that fashion. They were made of wrought iron (like fences) and lined with tin, writes Connecticut History, and they could be as thick as 3/16 of an inch. A hammer and chisel wasn’t just the informal method of opening these cans–it was the manufacturer’s suggested method.

        The first can opener was actually an American invention, patented by Ezra J. Warner on January 5, 1858. At this time, writes Connecticut History, “iron cans were just starting to be replaced by thinner steel cans.”

        Warner’s can opener was a blade that cut into the can lid with a guard to prevent it from puncturing the can. A user sort of sawed their way around the can’s edge, leaving a jagged rim of raw metal as they went. “Though never a big hit with the public, Warner’s can opener served the U.S. Army during the Civil War and found a home in many grocery stores,” writes Connecticut History, “where clerks would open cans for customers to take home.”

        Attempts at improvement followed, and by 1870, the basis of the modern can opener had been invented. William Lyman’s patent was the first to use a rotary cutter to cut around the can, although in other aspects it doesn’t look like the modern one. “The classic toothed-wheel crank design” that we know and use today came around in the 1920s, writes Rogers. That invention, by Charles Arthur Bunker, remains the can opener standard to this day.>