Anyone want to report on the black/green screen crashes on this one? The release notes don’t look too promising.
It’s insane that people get excited over features that lowers image fidelity like upscaling and fake frames rather than get real features and advancement.
You’re simply thinking about this entirely incorrectly.
“fake” frames are what every frame is upscaled or not.
What you need to ask is “is the quality good?” “is this acceptable?”
In the vast majority of cases i’d say that nvidia’s offerings the answer is yes.
most people don’t care and won’t even notice the difference, the upscaling tech is going to save current gen console games
I don’t notice any image quality losses with AFMF. Most people won’t too. All the videos that complain about Frame Gen are literally at 20% speed and 500% zoom as if that’s realistic during actual gameplay lmao.
Also, the frames aren’t “fake”, they’re very real if you’re using frame gen properly, noticeable in gameplay. As real as the other frames at least.
They’re not as real as the other frames because you don’t get the benefit of reduced input lag from the fake ones. If you have 60 FPS without frame gen and 180 with it, the mouse will steel feel as if you were playing at 60. The fake frames are great for playing with a controller since it isn’t anywhere near as input lag sensitive as mouse is.
If you get 120 fps with frame gen and 60 fps without, sure it doesn’t feel like 120 fps but it definitely feels like 80-100 which is an improvement. That’s my personal experience with a mouse, I don’t play with a controller.
Why would you complain about this when it has literally no downsides to it?
Still no (beta) support for mobile Radeons. Might just be they dont want to test on closed systems like that but am also curious if there are any hardware or thermal limitations.
Some mobile models are certainly more capable than many lower tier desktop cards that AFMF is currently working on.
Feels much more stable for me
Radeon Software keeps stopping after playing a game, not a driver crash, just interface, no icon on taskbar, no Alt R available, no hoykeys working. It restarts without problem.
Need to say, I dont feel like this gen (RDNA2) is improving as much as Polaris or Vega did.
Raw performance wise, as and old owner of Rx 480 8GB, I haven’t seen much work on the 6700 XT that I own now, besides the “new launches”, mostly.
Anyone has felt it too? Maybe I’m biassed xD
Sounds like you have a weak CPU.
I wouldnt say so. 5800X3D. 99% constant GPU use.
I’m talking about the performance progression in terms of raw power (the board can get up to 225W and in many games uses only 180 or 190 due to driver adjustment on some tittles) and driver improvement.
Performance is good. I’m pointing at the lesser improvement or effort when we compaire to Rx 400/500 series of Polaris. I think as they were weaker they’ve made a bigger effort. Now that they’re “fine” with the last RDNA1 and RDNA2 architectures…substantial fps gains are only throughout software techniques. That’s my point.
Maybe now I can play DayZ using a fresh driver. Still using 21.11.3 xD
Much smoother experiance with afmf with this driver than the previous on the 6950xt. Though Antilag turned off on AFMF will cause several game crashes. This did not happen on previous driver.
The October 13 version has been amazing, hope to see this mature more and possibly allow it to function during high visual changes (looking around quickly). I’ve been running it permanently on Starfield and can’t go back
Does antilag+ works with this driver?
Nope, it’s still not available
Don’t see a mention about virtual super resolution. I tried to use that but seemed like afmf didn’t work with it and fps counter often didn’t too.
Well I just installed it because I was angry about crashes and BSOD with 23.11.1 driver. So far this version seems to be doing ok, but I’ll need a few more days without a crash for it to see.
I just wonder why I cannot use AFMF with Genshin Impact. It says incompatible mode or so. Anyone got it to work with this game?
You can use it with Genshin by disabling fullscreen optimizations in the exe file properties, starting the game with a shortcut with “-window-mode exclusive” as a launch option in the target file, and disabling vsync. Although, playing the game with AFMF lowers my screen contrast so much for some reason that it makes it unplayable. The first time I did it, it didn’t have that problem. It also doesn’t happen with the other games I have.
Just a PSA, there is an FPS unlocker for genshin, but use it at your own risk
Tomorrow I will try AFMF without the unlocker and report back
Please release this tech for mobile GPUs and APUs!! The feature will be amazing for Steam Deck!
With most games running at 30 fps there? I doubt it. Not only will you not notice a difference, but AFMF actually takes a performance hit to work so it will double less than 30 frames. If you have 60 fps tho, that’s good, given the new steam deck oled has a 90hz screen.
Nah, lots of older games are able to run 60+FPS just fine.
I’ve also been using AFMF heavily in CPU bound games like the Total War series, even when the battles get chaotic with 20-ish base FPS, the end results of frame gen are still impressive.
Needing 60+ FPS is definitely NOT essential for everyone, maybe for FPS gamers but not those who enjoy other genres
Tested it and it was nice, but the vsync off requirement needs to be improved on. They gotta make it work nicely with vsync on,/frame caps/VRR …
I don’t see a problem with frame limiters with AFMF
Anyone Having an issue where WoW loads to a black screen on these drivers?