Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I’ve slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There’s just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you’ve got a knife against their throat or when they find a body. I hope this isn’t weird, but I’ve never experienced remorse for killing a video game enemy, and I’ve played a lot of different games. I’d like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
Killing Narfi in Skyrim. Dude was just a lowly beggar.
I’ve seen theories that someone in town felt Narfi was better off dead with all that happened to him
I felt especially bad for him because I got that mission right after I found his sister’s necklace for him…
I really didn’t want to do it, but I had to, once I killed him, I put his body in the river alongside his sister too.
Same for killing the Emperor. Not because I liked the guy or anything but because he was just so pathetic. Like damn dude, not even gonna fight for your life?
Idk he mostly accepted his fate. He knew it would come to this.
Much like Uriel VII, he knew the Mythic Dawn was gonna get him eventually.
Uriel was different. He saw premonitions of his death while Tidus knew that assassins and emperors always had the same dance so it would eventually happen.
It’s funny because they both resigned to destiny just through different avenues.