Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I’ve slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There’s just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you’ve got a knife against their throat or when they find a body. I hope this isn’t weird, but I’ve never experienced remorse for killing a video game enemy, and I’ve played a lot of different games. I’d like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.

  • lehulkdeluxe@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Honestly in don’t think a captured monster will have a better fate, I doubt they rehome them in a farm… I had to stop playing MH Generation when I had to kill a giant owl, no way, just no.

    • _RayFinkle_@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      In monster hunter world at least, captured creatures could be seen back at the main camp and were studied by the researchers there. They could optionally be fought in the arena, otherwise they’d be released back into the wild, at least that’s what I choose to believe.

      • Taiyaki11@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Well just remember, there’s a reason you get more monster parts from capturing them alive