The amount of filler and garbage that AI is about to bring to gaming must make the Microsoft execs swell with excitement. Anime games are especially about to explode in saturation because of this but I expect Microsoft/EA/Ubisoft to take AI generated crap games to the stratosphere.
Yep. I agree. And I won’t be paying for it. Even with gamepass I am extremely stingy just. Paying when I see value play 2/3 games in a month and then cancel.
I personally don’t see them mostly using it for “okay here’s an average game, add a bunch of AI garbage to it and ship it”
I more see it being things like “based on the model of this character create another character that has x,y,z differences” and then humans can build from there saving them that initial upfront work.
Which would really be no different from the current best use cases of gpt4, which is, in my opinion, boiler plate / getting started / template code.
While there will be a metric fuckton of shit made from AI, i guarantee some of the best games we will ever play will be human/ai designed. With the right tuning, it’s going to turn NPC interactions into much richer experiences with realistic and reactive dialogue.
It’s just a matter of quality and where to use it.
Take Skyrim. Imagine you run through the city, and the random people there comment on things you did a few hours ago in the game, talking about your exploits. All generated, all voiced. The immersion from that would be impossible to get otherwise.
Obviously we’re also gonna see a lot of filler and garbage. But good games will make good use of LLMs.
On one hand, AI for game dev can bring a lot of really cool things to the table if used correctly along with handmade content.
For example, fully voiced NPCs with much more reactive dialogue. Procedurally generated side quests with more unique stories. Much faster level generation and iteration,etc.
On the other hand though, AI so far has shown that it’s more often than not been used maliciously or with the intention of fully replacing the human element for the sake of cheap products at the cost of quality. I won’t really trust it all until I know people can use it in it’s best way.
I know you said ‘if used correctly’, but I want to tack-onto your comment by reminding/informing scrollers that the GTA Trilogy Definitive Edition used AI for the texture work.
You can go check out Youtube videos if you haven’t seen it!
The automation of the industrial revolution destroyed the jobs of tailors, shoemakers, and other skilled craftsmen and artisans and replaced them with less skilled low wage factory workers.
The real tragedy though here is automation does not replace the soul that is put into handcrafted work. Before the industrial revolution, everywhere in the world people dressed dramatically differently. Regional clothing was replaced by cheap shirts made in a factory on a different side of the planet.
It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
It may also enable smaller studios to increase the scope of their projects.
That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.
A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.
The people who use AI aren’t the kinds of people to bring any creative or unique ideas to life in the first place. It literally only ever brings in more spam and garbage to an already oversaturated market.
Same reason why NFTs have never contributed to anything creative or interesting. The only people it attracts are scammers, spammers, and the creatively bankrupt, because that’s who it’s for.
Why do you think indie games on Steam are 99.9% asset flips and shovelware garbage? It’s because they’re cheap and easy to make. The only thing you’re asking for when you push for AI to make games, is more low quality trash.
I think the sad reality is we know that handcrafted products are unnecessary given that they can be industrialized.
It’s not that nobody wants the hand-crafted products…it’s that mass-produced ones are sufficient in “getting the job done.” And since enough people will play/buy the “good enough” games, the artistic masterpieces will become a lot fewer and further between than they already are.
The amount of filler and garbage that AI is about to bring to gaming must make the Microsoft execs swell with excitement. Anime games are especially about to explode in saturation because of this but I expect Microsoft/EA/Ubisoft to take AI generated crap games to the stratosphere.
AI games so they fodder for gamepass
The thing is that AI could be fucking incredible if incorporated well.
But we all know it’ll be used to cut costs rather than make a better experience.
Yep. I agree. And I won’t be paying for it. Even with gamepass I am extremely stingy just. Paying when I see value play 2/3 games in a month and then cancel.
I personally don’t see them mostly using it for “okay here’s an average game, add a bunch of AI garbage to it and ship it”
I more see it being things like “based on the model of this character create another character that has x,y,z differences” and then humans can build from there saving them that initial upfront work.
Which would really be no different from the current best use cases of gpt4, which is, in my opinion, boiler plate / getting started / template code.
While there will be a metric fuckton of shit made from AI, i guarantee some of the best games we will ever play will be human/ai designed. With the right tuning, it’s going to turn NPC interactions into much richer experiences with realistic and reactive dialogue.
Fans: Haha Microsoft. “Wait, that’s illegal”
AI ends up recreating the meme in the next Halo game
1000x more paid cosmetics in Halo.
ai generated hentai games on steam about to be booming
And I’m willing to bet there will be some that you get "Sempai. [This content violates the terms and service]
insert Uno meme
microsoft: build your devs from the ground up or draw 25
microsoft: What about AI? Ha Ha!
It’s just a matter of quality and where to use it.
Take Skyrim. Imagine you run through the city, and the random people there comment on things you did a few hours ago in the game, talking about your exploits. All generated, all voiced. The immersion from that would be impossible to get otherwise.
Obviously we’re also gonna see a lot of filler and garbage. But good games will make good use of LLMs.
On one hand, AI for game dev can bring a lot of really cool things to the table if used correctly along with handmade content.
For example, fully voiced NPCs with much more reactive dialogue. Procedurally generated side quests with more unique stories. Much faster level generation and iteration,etc.
On the other hand though, AI so far has shown that it’s more often than not been used maliciously or with the intention of fully replacing the human element for the sake of cheap products at the cost of quality. I won’t really trust it all until I know people can use it in it’s best way.
I know you said ‘if used correctly’, but I want to tack-onto your comment by reminding/informing scrollers that the GTA Trilogy Definitive Edition used AI for the texture work.
You can go check out Youtube videos if you haven’t seen it!
Equating “unique” with good and engaging is the downfall of every team working on procedurally-generated/AI content I’ve seen over the 17 years.
Having said what you just said. Guess what is the most probable outcome giving the greedy fucks that rule what the companies do.
The automation of the industrial revolution destroyed the jobs of tailors, shoemakers, and other skilled craftsmen and artisans and replaced them with less skilled low wage factory workers.
The real tragedy though here is automation does not replace the soul that is put into handcrafted work. Before the industrial revolution, everywhere in the world people dressed dramatically differently. Regional clothing was replaced by cheap shirts made in a factory on a different side of the planet.
AI may not repeat history, but it may rhyme.
It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.
A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.
thats whats exciting indie devs willing to take risks given the tools that once required huge wads of cash and corporate backing
You know that’s never going to happen.
The people who use AI aren’t the kinds of people to bring any creative or unique ideas to life in the first place. It literally only ever brings in more spam and garbage to an already oversaturated market.
Same reason why NFTs have never contributed to anything creative or interesting. The only people it attracts are scammers, spammers, and the creatively bankrupt, because that’s who it’s for.
Why do you think indie games on Steam are 99.9% asset flips and shovelware garbage? It’s because they’re cheap and easy to make. The only thing you’re asking for when you push for AI to make games, is more low quality trash.
I think the sad reality is we know that handcrafted products are unnecessary given that they can be industrialized.
It’s not that nobody wants the hand-crafted products…it’s that mass-produced ones are sufficient in “getting the job done.” And since enough people will play/buy the “good enough” games, the artistic masterpieces will become a lot fewer and further between than they already are.