You’ve created this false dichotomy and strawman argument of “infinite random dialogue” vs “hand-crafted dialogue”, ignoring that 1.) Using AI doesn’t preclude anyone from using human-authored dialogue 2.) The system prompt and training set is human-authored 3.) Fine tuning and testing is done by humans… ??? Do you have anything of substance to say about AI in game dev, other than speculation?
You’ve created this false dichotomy and strawman argument of “infinite random dialogue” vs “hand-crafted dialogue”, ignoring that 1.) Using AI doesn’t preclude anyone from using human-authored dialogue 2.) The system prompt and training set is human-authored 3.) Fine tuning and testing is done by humans… ??? Do you have anything of substance to say about AI in game dev, other than speculation?