I’m fairly sure it was Dota 2. Game released around 2013 and around 2015 or 2016, I think they came up with the battle pass which was shown as a way to support the pro scene directly and how every battle pass purchased would contribute to the prize pool for TI( The International which is the biggest tournament).
In the first year itself, the prize pool was a million dollars. Subsequent years have made it so the prize pool does not even need to be dependent on any kind of sponsors lol.
In games like fortnite, halo, overwatch and apex the battle pass has become a funnel for more money into the game you’ve already paid for, for cosmetics and flexing, ultimately as in your case becoming more a chore rather than a fun gaming challenge.
One game I have seen this implemented correctly is Warframe with realistic time frames and easily achieved challenges and for unique skins and cosmetics, the designer is not only directly credited but also purchase would send a portion of money to them.
I’d say Halo did it mostly right as well. Battle Passes never expire and old ones can be purchased at any point, and the challenges are fairly easy to do depending on how sweaty your lobby is.
If a majority of rewards were worth earning I’d say they handled the idea perfectly, but with most of it being bloat content I can only give them credit for having the right idea.
I’m fairly sure it was Dota 2. Game released around 2013 and around 2015 or 2016, I think they came up with the battle pass which was shown as a way to support the pro scene directly and how every battle pass purchased would contribute to the prize pool for TI( The International which is the biggest tournament).
In the first year itself, the prize pool was a million dollars. Subsequent years have made it so the prize pool does not even need to be dependent on any kind of sponsors lol. In games like fortnite, halo, overwatch and apex the battle pass has become a funnel for more money into the game you’ve already paid for, for cosmetics and flexing, ultimately as in your case becoming more a chore rather than a fun gaming challenge.
One game I have seen this implemented correctly is Warframe with realistic time frames and easily achieved challenges and for unique skins and cosmetics, the designer is not only directly credited but also purchase would send a portion of money to them.
I’d say Halo did it mostly right as well. Battle Passes never expire and old ones can be purchased at any point, and the challenges are fairly easy to do depending on how sweaty your lobby is.
If a majority of rewards were worth earning I’d say they handled the idea perfectly, but with most of it being bloat content I can only give them credit for having the right idea.