This is the third (and last) part of the Wayland driver Vulkan subseries (part 10 subseries):
- Implement vkQueuePresentKHRand support reporting VK_ERROR_OUT_OF_DATE_KHRand VK_ERROR_SURFACE_LOST_KHR.
- Misc. enhancements/fixes to ensure the subsurface containing the vulkan rendering is displayed properly.
- Implement a couple of remaining Vulkan functions.
With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don’t currently support what’s needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet.
Source: https://gitlab.winehq.org/wine/wine/-/merge_requests/4522
Would you know approximate time line for this to land for users to game natively in Wayland?
Since the post mentions the it is the last of planned changes, guessing it would be pretty soon?