Title is a reference to a recent Semi-Ramblomatic video by Yahtzee.

  • BlackRoseAmongThorns@slrpnk.net
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    15 days ago

    That’s me with Graveyard Keeper, started to play it to pass the time at a friend’s, and learnt to hate it, the game’s day-night cycle is so short it kind of puts my brain in a constant “do job” mode, never time to reorganize and reorder stuff.

    in Stardew Valley this is much less of a problem (the first year has this problem because of the community center), and in Animal Crossing this is not a problem at all and part of the main appeal is to furnish homes and to decorate your island.

    This post seems like its mostly pointing at men who play AAA games which are usually very straightforward and handholding about what to do.

    • ClamDrinker@lemmy.world
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      15 days ago

      Graveyard Keeper’s big problem is it’s lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It’s the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.