For my first run, I focused largely on engaging the roleplay elements and didn’t worry too much about optimization.

For my tactician run, I’m attempting to utilize about as much OP shenanigans in my party as possible, and I’m having a great time with it so far. What are your favorite OP builds to actually play?

Bonus points if they’re viable all the way through the game without respec-ing.

My party:

Smiter: Paladin 5 / Warlock 7

Progression: P2 -> W5 -> P5 -> W7
Starting stats: 16, 10, 14, 8, 10, 16
Feats: PAM/GWM/Cha+2, Cha+2
Equipment: 2H weapon, best heavy armor, anything that grants advantage
Notes: Smite with warlock slots. Subclasses don’t matter much, but choose Pact of the Blade (extra attack stacks with Paladin’s).
Alternates: P5/W5/F2 for action surge.

Thrower: Berserker 6 / Thief 3 / Champion 3

Progression: B5 -> Ro3 -> F3 -> B6
Starting stats: 17, 14, 16, 8, 10, 8
Feats: Tavern Brawler (Str+1)
Equipment: Sword-and-board, best medium armor, throwing bonuses
Notes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.
Alternates: B6/R4/F2 or B8/R4 for additional feats.

Sniper: Assassin 3 / Gloomstalker 5 / Champion 4

Progression: Ro3 -> Ra5 -> F4
Starting stats: 14, 16, 16, 8, 12, 8
Feats: Sharpshooter, Dex+2
Equipment: Dual hand crossbows, best light armor (until later…), anything sneak- or surprise-related Notes: If surprising a group, drink a haste potion and end the encounter solo.
Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.

Bear: Moon Druid 12

Starting stats: 14, 10, 17, 8, 16, 8
Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)
Notes: Be a bear. Enough said.
Alternates: D7/C5–cast Spirit Guardians before assuming bear form.

  • pyrflie@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I’m assuming Thief/Champion for pure Martial. Why not 8/4? SA is only once per turn so the extra 1d6(3.5) damage isn’t doing much compared with SS or extra accuracy.

    • CaptPretentious@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I get the same number of feats. With going further in fighter, I gained better jump which allows me to get into position a lot easier. And I wanted the extra attack out of fighter as well. Supreme Sneak wasn’t something I needed or wanted. Most of my team couldn’t keep up with Lae’Zel and Astarion jumping up front and murdering everything in sight.

      So really, I gained more mobility and a full extra attack and all I gave up was a single 1d6 on sneak attack.

      • pyrflie@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        I was asking about the other direction, 8 Fighter/4 Rogue. You lose 1d6 SA but gain an additional ASI/Feat.

        I totally get why you want Fighter 5.

        • CaptPretentious@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          OH! Yeah I probably could have respec’d at that point. I wanted Uncanny Dodge, but by the end of the game, Astarion had more AC than anyone else on the team… like 26 I think? And most things died rather quickly.