• Sage the Lawyer@lemmy.world
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      10 months ago

      According to a quick google, you can only have up to three of the same cards in a Yu-Gi-Oh deck. So you can’t keep the ratios the same.

      I don’t play Yu-Gi-Oh, but I play Magic, and it’s similar there, but you can have up to four of any card.

      I imagine most trading card games are like this, otherwise you could just make a deck of only the most OP card or something. Not exactly fun to build, or play, or play against.

        • Vedlt@lemmy.world
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          10 months ago

          I started playing during revised, specifically with the Fallen Empires expansion, and thought that the 4 card limit had always been a part of the game. I looked at my Pocket Players Guide from around that time and could not find that rule. After a little bit of research I ran into this comment on reddit, https://www.reddit.com/r/magicTCG/comments/2jxr9z/comment/clh3ip7 which seems to have an answer although their source linked no longer works. In 1996 the mirage rule book has the 4 card limit listed under “house rules” and in 1999 the Sixth Edition Comprehensive Rules Document has the 4 card limit listed as rule 100.2

          Again unfortunately the link to that document is broken so we can’t be 100% sure, but it seems the answer is sometime between Mirage in 1996 and Sixth Edition in 1999

        • Sage the Lawyer@lemmy.world
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          10 months ago

          It doesn’t apply to just basic lands, yeah. But any special lands you can only have 4. It’s been a rule for as long as I’ve played (since 2017), but I do know it wasn’t a rule at the start of the game. I think they added it pretty early on though, as a response to people making decks out of just channel and fireball for instant wins.

          And, sure, you could keep the ratio of card types the same, but while I don’t play Yu-Gi-Oh, I have to imagine there are some cards better than other cards. So to make a deck that big, you’d have to include cards that just aren’t as good. Playable, sure, but I can’t imagine it finding its best cards consistently enough to be competitive.

            • Sage the Lawyer@lemmy.world
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              10 months ago

              I guess I don’t really understand Yu-Gi-Oh all that well. I know in Magic there’s a bit of a meme deck based around the card Battle of Wits, which basically says if you have over 200 cards in your library at the start of your turn you win the game. But it was never truly competitive because other decks would run it over before they could find and play one of those 4 cards in their 300 card deck or whatever. The synergies in other decks were just too strong for it to survive long enough. People occasionally got lucky enough to place well in a tourney here and there, but it was never a meta deck in competitive play.

              Kinda figured that same problem would exist in Yu-Gi-Oh but yeah, I don’t really know enough to say.

              I see what you’re saying about the shuffling, that would be annoying as hell. Do Yu-Gi-Oh rounds not have time limits?

                • Sage the Lawyer@lemmy.world
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                  10 months ago

                  Oh zombie hunt. That was the first deck I ever built on mtgo. And then in my first game trying it some guy ragequit because I wasn’t playing a meta deck but was still winning. Sorry you can’t beat a meme bro, I have no regrets.

                  • LinkOpensChest.wav@lemmy.one
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                    10 months ago

                    I mostly play commander, and it’s a rare match on mtgo when at least 1/4 players doesn’t rage quit over something extremely mild

              • HobbitFoot @thelemmy.club
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                10 months ago

                A Battle of Wits deck is different than what the Yu-Gi-Oh deck was trying to do.

                Battle of Wits, while goofy, is a legitimate win condition and the player is trying to win the game by playing a card.

                In contrast, the gigantic Yu-Gi-Oh deck isn’t trying to win, but force a draw by taking up the round’s time by constantly shuffling the deck. It would be like a Magic deck built around playing Shahrazad until an opponent quit or time was called. You aren’t playing to win, but draw.

                • Sage the Lawyer@lemmy.world
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                  10 months ago

                  Interesting. Hilarious. And annoying. Thanks for the info, that analogy helped a lot. I don’t think TCG players will ever cease to amaze me with some of the shit they pull, I love it.

        • Chocrates@lemmy.world
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          10 months ago

          I started playing magic around 2004 or 2005 and I believe it was in the rules then. And no, basic land cards don’t abide by the 4 copy rule, but any non basic land does

        • AngryCommieKender@lemmy.world
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          10 months ago

          I will admit that I didn’t start playing M:TG until Revised came out, but the limit of 4 of one type of card (excluding land) has always been in the rules. My brothers and I would make ridiculous decks at first, but we always only had four of any given spell card.

          IIRC the minimum deck size was 40 or 60 cards

            • averagedrunk@lemmy.ml
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              10 months ago

              Black lotus, channel, fireball. That was the crazy meta abuse with a 1 turn kill. By the third turn you’d have to have a terrible draw in order to not win.

              I thought, though I could be wrong because it was a thousand years ago, that the 4 card rule came between beta and unlimited, but it could have been unlimited and revised. I started with beta and it definitely wasn’t in effect then. Folks coming at you with a hand full of lotuses, dark rituals, moxes, and fireballs.

            • Ledivin@lemmy.world
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              10 months ago

              It was a rule since very, very close to the beginning. We’re talking 4th or 5th set ever released. I’m not sure what official tournaments you were playing it, but they were either ignoring the rules or they were in the first year or two of the game being released.