• dragontology@retrofed.com
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    19 days ago

    Mass Effect. I didn’t get far in the original. Played the Legendary Edition trilogy all the way through. Went back to the original. It’s the tank (Mako). It dies in like 2-3 hits and you get less XP for kills in it. It’s just not fun and they never fixed it in the original. Legendary fixes it. At the very least, it’s balanced to the game’s difficulty setting. Where in the original it’s stuck on the hardest setting, but only for the Mako missions.

    Original came out in like 2007, Legendary came out in like 2016. Might be off by a year or two with one or both.

    • afromustache@lemmy.world
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      19 days ago

      Tbh I never really had an issue with the Mako sections besides them just being boring. Also the scanning mini game in 2 got extremely tedious very quickly.

      • dragontology@retrofed.com
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        2 days ago

        Sorry for the late reply… just saw this. IIRC one of the “Legendary Edition” fixes for 2 was speeding up the scanner. There’s a button you hold and the scanner moves more quickly. However, the zones are quite sensitive.

        Andromeda has the same feature, but worse. When you’re in the Mako (or whatever they called it, I already forgot), you can scan for minerals, but only if the mining computer is open (RB/R1), and the screen is way too big. I’ve never seen a mineral register over half. Crafting sucked in Andromeda (and honestly in all of ME) in general; once you’d researched a thing, you could just buy it, or more likely find 0-2 copies a day out in the field, and you just sell what you don’t need. Once I realized that, I stopped hunting for minerals, and I only researched, never crafted (outside of like 2 missions that required it).