Knitwear@lemmy.world to Dungeons and Dragons@lemmy.world · 1 年前Do abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension?message-squaremessage-square19fedilinkarrow-up124arrow-down14
arrow-up120arrow-down1message-squareDo abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension?Knitwear@lemmy.world to Dungeons and Dragons@lemmy.world · 1 年前message-square19fedilink
minus-squarePlatform27@lemmy.mllinkfedilinkarrow-up1·edit-21 年前For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
minus-squarestormdelay@sh.itjust.workslinkfedilinkarrow-up1·1 年前I find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.
For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
I find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.