cross-posted from: https://lemmy.world/post/49721314

I just discovered this. Has anyone tried it?

Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever… log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do… please share your experience! I’ll try it myself when I have time and post back here. If you know of any other alternatives, please share!

  • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

  • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

  • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

  • A built-in store. Let users browse, filter, and collect games through a fully featured store.

  • Flexible authentication. Use simple accounts or hook into your existing SSO.

  • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

Website:
https://droposs.org/

Docs:
https://droposs.org/docs/admin/quickstart/

  • k0e3@lemmy.ca
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    1 天前

    Too many of my games collection are from Steam, so I don’t think I can get much use out of this, if I’m understanding correctly. If I wanted to prep for the day Valve enshittifies, would I have to pirate the copies of games I own?

  • mesa@piefed.social
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    9 小时前

    Oh neat!

    Ive always had a inling in my mind if valve wanted to be assholes it would suck in many ways. Projects like this may help in the long run.

    Im just glad valve has proven to have integrity and actively helps open source.

    • bridgeenjoyer@sh.itjust.works
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      1 天前

      Its a matter of when. Theres no way they’ll keep enshittification at bay into 2030. Start planning now.

      Steam subscription, limits of downloads/reinstalls on games, the end of family sharing, will be the norm.

      • definitemaybe@lemmy.ca
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        1 天前

        Citation needed.

        Steam is a privately owned corporation that has no need to justify their extraction of maximum profits to shareholders. There’s no reason to expect them to risk destroying their incredibly profitable business to chase short-term profits.

          • DanceMomsSavedMe@lemmy.zip
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            13 小时前

            Yupp. It will be a power vacuum almost like how dictators take over countries every single facet of it will change. It is inevitable.

            Sure is bitchin for now though while he is alive. Buy I like this project a LOT I’m going to use it

      • Zorque@lemmy.world
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        1 天前

        Whyzzat? Do you have some foreknowledge that others dont? Why 2030 specifically?

        • bridgeenjoyer@sh.itjust.works
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          11 小时前

          Just a guess. I can’t imagine steam will continue being profitable when data storage costs $300 per terabyte, youre not gonna get free unlimited game download data for much longer. Also taking into account the inevitable great depression thats on the way, a game company is going to struggle and do anything they can for profit.

          Steam is fine. Theyre still a capitalistic corporation that must grow to infinity and feed off consumption. Best to be prepared for the shitshow.

  • QuandaleDingle@lemmy.world
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    1 天前

    This looks awesome, not gonna lie. I thought to check the Unraid app store and found the Drop OSS docker there! It dropped yesterday! (Pun intended)

    Sweet!

    • warmaster@lemmy.worldOP
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      1 天前

      That’s amazing, I didn’t know about it until today, that’s why I made the post. I didn’t know it was already popular enough to pop up in the Unraid app store. Great news! The more popular it gets, better the chances it gets supported long term.

    • warmaster@lemmy.worldOP
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      1 天前

      Think Plex / Jellyfin, but for games. Stash them on an old PC with lots of long term storage space. Install them whenever you want on your gaming rig, uninstall when you’re done. Your game is still safe on your server, ready to re-install in the future.

      • SatyrSack@quokk.au
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        23 小时前

        Are people reinstalling the same game often enough to want something like this? Maybe I am just not the target audience, but this looks like a solution in search of a problem. I imagine I wouldn’t find much benefit to this over just searching in my NAS file system for the relevant install files when I need them.

        • warmaster@lemmy.worldOP
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          21 小时前

          Yeah, some people do that too also for movies and music. Selfhosting an entertainment server is not for everyone.

          • SatyrSack@quokk.au
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            19 小时前

            I run a Jellyfin server and get a lot of use out of it because I recognize the benefits that offers compared to just browsing the filesystem and playing files manually. Media streaming, tracking watched/unwatched state, etc. But I just cannot tell what benefits this offers for video games. If it was a game streaming server (like Steam Link, Moonlight, etc.), I would get it. But I just don’t think I am the target audience for this tool. More power to you, for anyone who finds this useful.

            EDIT: I can see this being useful for a game you have to update. I only play completed games, so that is not something that I am used to doing often. But for someone who plays games like Fortnite, Stardew Valley, etc., and has to install updates often, I could find a program like this to handle tracking updates useful.

            • warmaster@lemmy.worldOP
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              15 小时前

              I want to understand, if Steam didn’t have streaming, you would prefer to not use it? Are there any other features you like?

  • corsicanguppy@lemmy.ca
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    1 天前

    The server side doesn’t seem to have a container-free install. I hope it works well for you but for me and mine it ceases to exist.

  • sickday@fedia.io
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    1 天前

    So how do updates work? If I download an Offline Installer, then the original developers/publishers post an Update to the game will this grab that update for me automatically or do I have to redownload a new version of the Offline Installer and stash it on the box running this?

  • mushroomman_toad@lemmy.dbzer0.com
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    1 天前

    Seems like a really cool project! I might start running this at home to make it easier to keep track of my humble bundle collection, open source games, and emulators. Looks like a good way to get friends set up those games for multiplayer as well.

    Looks like there’s plans to implement cloud saves as well, that would be really cool for syncing emulator saves across my systems. I think retrodeck was doing something similar but there’s so much local configuration.

  • Wildmimic@anarchist.nexus
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    1 天前

    This looks awesome, although i might be occupied converting my existing storage into something that can work with this. installing 20k repacks to pack them into archives again might take a while … fuck.

    My watercooler for my CPU comes in about 2 weeks - after moving my PC into it’s nice new case i’m gonna start migrating lol

      • Wildmimic@anarchist.nexus
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        1 天前

        I’m not sure either. I saw someone including their Gog installers on github, which would mean i don’t have to do all of this. Let’s see, i’m gonna get myself the docker container in the next days and will add a comment regarding progress.

        • warmaster@lemmy.worldOP
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          1 天前

          Thank you, if you find anything noteworthy please create an issue so they update their docs.

          • Wildmimic@anarchist.nexus
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            1 天前

            For sure. This could be the first project that can take the place of Playnite and even surpass it for me, so i am pretty hyped about it.

            • warmaster@lemmy.worldOP
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              1 天前

              If someone wrote a Playnite plugin to integrate with Drop, you could use Playnite as the client.