Operator Mod Level Stat Gains Effect
Chongyue 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP++ ATK++ DEF++ Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill
3 HP+++ ATK+++ DEF+++ Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover a certain amount of SP instead
Mountain 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ DEF++ Talent upgrade: Increased chance for attacks to deal more damage and reduce the target’s ATK by 15% for 3 seconds (Does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: Further increased chance for attacks to deal even more damage and reduce the target’s ATK by 15% for 3 seconds (Does not stack)
Indra 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Has a 30% chance to Dodge the enemy’s Physical Melee Attack. ATK further increased in the next attack if the Dodge is successful
3 HP+++ ATK+++ Talent upgrade: Has a 30% chance to Dodge the enemy’s Physical Melee Attack. ATK even further increased in the next attack if the Dodge is successful
Flint 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Deals further increased damage to enemies that are not blocked by this unit
3 HP+++ ATK+++ Talent upgrade: Deals even further increased damage to enemies that are not blocked by this unit
Dagda 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Has 30% chance of increasing ATK to a higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
3 HP+++ ATK+++ Talent upgrade: Has 30% chance of increasing ATK to an even higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Beehunter 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Each consecutive attack on the same target increases ATK by a greater amount, stacking up to 5 times. Stacks will be lost upon switching targets.
3 HP+++ ATK+++ Talent upgrade: Each consecutive attack on the same target increases ATK by an even greater amount, stacking up to 5 times. Stacks will be lost upon switching targets.
Jackie 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP++ ATK++ DEF++ Talent upgrade: Has greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: Has even greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
Shu 1 HP+ ATK+ DEF+ Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15%
2 HP++ ATK++ DEF++ Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant 10% Sanctuary
3 HP+++ ATK+++ DEF+++ Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant a stronger Sanctuary; when deployed, seeds will be sown on Shu’s tile
Zuo Le 1 ATK+ DEF+ Trait upgrade: Can’t be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50%
2 ATK++ DEF++ Talent upgrade: Gains up to higher ASPD and faster SP-recovery Tenacity (reaches maximum bonus when losing a lesser amount of Max HP)
3 ATK+++ DEF+++ Talent upgrade: Gains up to even higher ASPD and even faster SP-recovery Tenacity (reaches maximum bonus when losing an even lesser amount of Max HP)
Grain Buds 1 HP+ ATK+ Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range
2 HP++ ATK++ Talent upgrade: ASPD increases further; when attacking [Wild Beasts], the Trait’s Slow duration is further extended
3 HP+++ ATK+++ Talent upgrade: ASPD increases even further; when attacking [Wild Beasts], the Trait’s Slow duration is even further extended
Wan Qing 1 HP+ DEF+ Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration
2 HP++ DEF++ Talent upgrade: Operators in the surrounding 8 tiles gain further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved more
3 HP+++ DEF+++ Talent upgrade: Operators in the surrounding 8 tiles gain even further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved even more
Kestrel 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4
2 HP++ ATK++ DEF++ Talent upgrade: In [Tales within the Sand], self SP-recovery is increased; and carried resources are sent to the backpack upon skill activation
3 HP+++ ATK+++ DEF+++ Talent upgrade: In [Tales within the Sand], self SP-recovery is further increased; and carried resources are sent to the backpack upon skill activation
  • Halberd@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    Dodge added to trait :lappdumb:, Jackie given the dodge mod which translates to like 3% more dodge with S2 up :lappdumb:

    Needing to be above 50% HP for a measly +10 aspd :lappdumb:

    HG didn’t just do the obvious SP support trait because of Chong but give him SP support anyway :lappdumb:

    Kestral mod worthless outside of RA2 :lappdumb: