We’ve all got them, gaming pet-peeves. Maybe it’s the unskippable cutscene, or the poorly placed checkpoint that means you’ve got to sit through the aforementioned cutscene once again. Maybe it’s the end-game boss with a surprise second health-bar, or the random difficulty spike that doesn’t feel fair.

What’s on your videogame sh*t list?

  • ExtraMedicated@lemmy.world
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    10 months ago

    Not having a save/checkpoint immediately before a particularly difficult spot. Retrying a boss a couple times can be fun, but not repeating the long, tedious trek from the nearest checkpoint.

    • florge@feddit.uk
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      10 months ago

      Hollow Knight was a bit annoying for this, I remember one boss where I probably died more times on the spikes than to the actual boss. I guess it’s part of the challenge though, and the harder the boss the better feeling once you defeat them.