Not sure if a prototype is ok here, it’s pretty rough

I made a 3v3 gem-grab shooter that runs in the browser, Chichi Brawl. The other team is an AI that trained on about 180,000 matches against itself, with reaction time capped at human speed (0.2s or slower). Only 3 characters and one mode so far. I’m trying to get 30 people through 10 matches each to see how often humans actually beat it, results are anonymous and there’s no account. Mostly want to know if it felt cheap and what confused you in the first match

  • uen3@sh.itjust.works
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    6 days ago

    Yes; the total absence of graphics during the actual battle felt cheap and the whole thing being in Korean without any obvious way to make it not be in Korean confused me.

    I think I lost every round but it us not at all clear what winning would look like or what the goal is or what the buttons even do.

    Not at all fun, not at all playable. I give it zero stars out of however many.