On PS5… If I walk too close to them, I’m stuck in a attack targeting system that I cannot get out of. Sometimes I can switch party members to fix it, but if the entire party is close enough- everyone is stuck. I’ve had to reload saves because I cannot get out of this.
The game wants me to attack the barrels and won’t let me not do it.
This happens to me on the PC with my xbox gamepad as well. It started recently, since the patch before the ps5 launch, I feel.
The best quick solution on gamepad I found is to short press ‘up’ on the dpad to enter jumping which cancels the targeting.
Btw, holding up un-/equips the torch, holding down let’s you enter stealth (for the whole party, I think) and tapping down let’s you immediately examine the targeted object/creature ✌️
Drag them to your inventory. They are of good use in fights.
PS: to cancel a command press right mouse button.
Upvoting for the PS.
Barrelmancy is despicable and no one should do it, even Necromancers are ashamed of this vile practice./s though mostly due to the fact it obliterates their Skeletons/Zombies.
I am not a hoarder if that is what you fear.
I even give back. By spreading them in preparation of battlefields. And come that on some unfortunate event an anemy stands too close to a such a barrel i use fire arrows to redeem both.The Gods do bless the generous.
PS5. No right mouse button. No equivalent either because no button escapes it. Not enough strength to pick it up, and if I did have it- I don’t want to pick up every barrel in the game because of a bug.
Strenght should no be your issue. but if you have a full inventory it will fail of course.
Spread your freight over your characters, sell the rubbish or send some heavier items to you camp. you will need at least 40kg of free weight to pick those barrels up. You can of couse send them to the camp too, where you later can pick them up again.
I would recommend to always carry one or two of those barrels with you. dropping them before a battle and shoot a fire arrow on them as soon as enemies approach it can gain an insta-win. Af if you discover you did not need it, you can pick up the unused barrel afterwards.
The game wants me to attack the bagels and won’t let me not do it.
To be fair, I have a hard time not attacking the bagels in real life, too.
Does right-clicking an unoccupied space cancel it? (That works for movement, but I don’t know if it works for object interactions.)
Honestly, this should be considered a bug. The game teaches you that clicking a barrel means approach and open it, and then after you’ve learned that through lots of repetition, it tricks you with an exception that explodes in your face. This is Bad UI 101.
Honestly, this should be considered a bug. The game teaches you that clicking a barrel means approach and open it, and then after you’ve learned that through lots of repetition, it tricks you with an exception that explodes in your face. This is Bad UI 101.
Technically this is not correct. Clicking an object tells your character to interact with it.
On barrels you don’t know of its content your dude looks into it to see whats inside.
While on barrels where you already know the content you get provided with diffent interaction options.PS: i more have a problem with random dudes attacking me, or want to jail me just because i look into a container.
But i won’t consider it a bug.Technically this is not correct. Clicking an object tells your character to interact with it.
Pedantry is a terrible guide for user interface design.
Pedantry is a terrible guide for user interface design.
Agreed.But we are talking about a game here, and an UI function that may cause both amusement and a learning effect.
I too played too much games in the past where mindlessly looting every clickable object is considered a viable gaming experience.
the first object you come across in the game explodes if you touch it. So you have been told very early that your actions may cause negative consequences too.But we are talking about a game here, and an UI function that may cause both amusement and a learning effect.
User interface is a tool for expressing intent. If you think it’s amusing to willfully misinterpret someone’s intent in order to create “HAHA! TRICKED YOU!” moments, then I hope I never have to use a UI that you design.
(Unless perhaps it’s a reaction-test game, which this is not.)
mindlessly looting every clickable object
That’s a heck of a straw man. Especially when OP has specifically indicated that it’s not mindless, by virtue of trying to cancel it.
So you have been told very early that your actions may cause negative consequences too.
Consequence for an action you deliberately choose is one thing. Consequence for a bad tool’s adversarial behavior is quite another.
Let’s agree upon that I answer only to this:
User interface is a tool for expressing intent.
Let’s first describe how it is on PC where I play the game: If I hover over an object, the mouse curser changes it’s shape into the symbol of the action I will do. On ordinary barrels it is an open chest for looking inside. On barrels with oil, water or explosives it’s the sword which is the gaming world- wide understood symbol for attack. I know it from several RTS games too. And if the symbol is highlighted in red it indicates that bystanding NPCs will disapprove your actions.
So the UI does express what you will do. If you watch carefull enough. If the curser is too small for you to see it, there is for sure a setting somewhere to enlarge the cursor. Or maybe a mod.My impression is that you biggest problem here is to understand that those objects are no containers. So there is no option to look inside.
It’s not an UI issue but a handling issue.
since dragging into inventory may fail due to overload issues this can’t be default action neither.
And under certain circumstances you may want to destroy a barrel. To spread oil or water in preparation for a battle.My impression is that you biggest problem here is to understand that those objects are no containers.
Then you are mistaken.
It’s not an UI issue but a handling issue.
I find “you’re holding it wrong” arguments tedious.
Adieu.
Bye bye then.
It was nice at long as it lasted.
Which games did you play before that you have such an issue with the barrels?
Is it better or worse than “I’m casting hex and forget you specify a stat to hex, so I click the enemy before clicking the specific variant of hex, and suddenly I’ve shot the enemy with a light crossbow instead of what I wanted to do”
I see you’ve encountered some of the game’s other rough edges, too. :)
I’m on PS5, should have mentioned. I didn’t click the barrel. I just walked near it.
I don’t get the problem. Why not just walk away?
Because once it targets you’re locked in on it and can’t move.
Are you in turn based mode?
No.
So when you get close to an explosive barrel your character stops responding to the left stick?
I’ll try it out tonight but I can’t remember ever encountering that behavior.
Yes. And it locks on the barrel.
O or using the d-pad to select something else.
You may also click the left stick to have a semi-normal cursor and select things that way a bit easier as it’s more akin to using the mouse.
I’m actually curious if the game supports M&KB on the PS5. I have it on PC but have been playing with my PS5 controller the whole time, and it has some flaws that require using a mouse to fix. They’re super minor, though.
Right click
Sorry, PS5. Seems no button gets me out of it.
Select/Start don’t tie to cancel. You’re probably screwed then. Right Click is integral to exploration.
A remap might be necessary to make gamepads viable for Act 2.