My D&De campaign wrapped up at level 20 after five years of regular play, and we are playing some one shots and stuff as a break before we decide what to do next. The D&D DM volunteered to GM again.

I think it’s only fair that we players try to run some games to give the GM a break! I played in a FFG Edge of the Empire game for a few weeks many years ago with a different bunch, and had a great time. I bought the beginner box, which has four characters built, maps, an adventure, and the infernal dice. We will have five players, but one of our members played in my previous game so he can probably re-use his old char.

It’s a fairly interactive system, requiring creativity from the players and GM to use the Advantages and Disadvantages in cinematic ways. I’m hopeful this bunch can do it. I didn’t think any of them were particular Star Wars nerds, but I can keep Wookipedia open if I need background info on aliens or something.

Any tips for a new GM running through a beginner module, or on adapting this game for an extra player (might just NOT), or in running EotE in general?

Thanks in advance.

  • Clay_pidgin@sh.itjust.worksOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    This is tremendously helpful, thank you. I don’t think I got to see much of the narrative potential in the game I played, but I’d like to think I can do better since I know what I want going into it.

    I do recall, when I played, that I didn’t get to use my talents often - partly because I was a navigator and we spent most of our time on planets, and partly because our GM rarely, if ever, added black dice. I’ll be sure to use the black and blue bonus dice more often!