For real though. Todd Howard needs to like, take some shrooms and meditate in the mountains. Touch grass. Given the headass shit he’s said lately it’s transparently clear he’s one of the biggest things standing in the way of another decent Bethesda game- I think the days of those might be done for good, I hate to say.
Ehh but did they really though? Or did they microdose shrooms in chocolate bars and attend some bougie retreat at a ski resort? I’d say the latter is the real problem. Nobody has respect for anything anymore.
That’s where I learned exactly how shitty he really was. I had always kind of figured he wasn’t a great person, people who rise to that level usually aren’t, but I hadn’t realised really how terrible he was.
Todd Howard, Pete Hines, and the other guy I can’t think of his name right now, are the holy Trinity at Bethsoft. They figured out how to take the success of Morrowind and milk the shit out of it while “streamlining” every game.
The original ES creators said years ago the direction of the series is not what they would have done. And you can see how these three did the same thing to Fallout that they did with Elder Scrolls. Their “best” contributions have been creating DLCs and charging for mods. They’ve made bank for Zenamax. And that’s all they care about.
They’re creativitly bankrupt. I feel bad for the devs that grew up on the og elder scrolls games and became devs with the company.
This is so sad fate. Morrowind was absolute gem of that era, nothing compared to it at the time. It has wonderful world it takes place in which is believable and filled with interesting characters, supported by truly brilliant soundtrack. And while story is quite decent there’s about gazillion other things to do, explore, see.
It’s sad that every upcoming bethesda game was more and more simplified and lost a bit of the morrowind magic.
Ted Peterson, one of the actual creators of TES, was involved in writing for Morrowind. It’s the only reason it retained even a shadow of Arena & Daggerfall’s creepy, ambitious charm.
And if you were with TES from the start… with Arena, Daggerfall, and even Battlespire… then Morrowind was nothing but a massive disappointment. And the franchise went even further downhill from there. It’s clear that Todd has no respect whatsoever for the magic that Peterson, Lakshman, and LeFay created together.
I’ve tried to get a sense of pre-Morrowind Elder Scrolls titles, but, as a later arriving fan they can be impenetrable. I’m old enough now to get annoyed when people say that about ES3 though, so I guess it’s come full circle.
I’m not really interested in arguing with anyone about which game is better or anything, I just feel a sense that I’m missing something. What was lacking with Morrowind that you saw in its predecessors?
I get that old games can be really hard to pick up, especially if they were before your time.
It basically comes down to two elements: the gameplay ambition and the world itself.
Arena and Daggerfall were wildly ambitious; and I don’t just mean the scope of the world. They tried to bring a tabletop level of freedom to a real-time first-person RPG. The games had complex interconnected simulation systems long before anyone else attempted something like that again. This was largely the doing of Julian Lefay and Ted Peterson. Morrowind scaled that ambition way back. If it’s the first TES game you played, it’s easy to not realize how pared back it was compared it’s predecessor. Each release after pared things back even further.
That is less important than the world, though. Lakshman and Peterson created a dark, sinister, thoroughly creepy world in the vein of Robert E Howard. It had deep lore, darkness, and unapologetic savage maturity that permeated everything. And it mattered. The world mattered. The lore affected everything… from sacred rights that could only be performed on certain days (which you discovered by reading lore-heavy texts), to huge dungeons both handmade and procedural and labyrinthine, to dark secrets that only revealed themselves in certain circumstances…
What Todd did is loot it and turn it into something else entirely. You can see this with Redfall, Todd Howard’s cheery, bright, swash-buckling adventure game spinoff that utterly disregarded Peterson and Lakshman’s lore and world-building. Vijay and Peterson had written a bible (which may still be floating around online) outlining the series through to Oblivion, which was supposed to be the literal end of the world and the darkest game in the series. We all know how that turned out.
Lefay and Peterson did return as contractors to work on Morrowind, which is why it still retains a bit of the character despite Todd’s directorship and being stripped of some of the darker themes… but we can all see where things went after.
There has never been another game like Daggerfall. It was the first and last of it’s kind.
Thanks for taking the time to spell it out for me. Were that Daggerfall found me as a kid, it sounds like it would have been exactly my thing. Even as a preteen I was already deep into dark, novelistic RPGs like Fallout 1+2 and (to a lesser extent) Strife and the early Baldur’s Gate games.
Since someone in this thread reminded me of Daggerfall Unity I’ve been looking at some gameplay footage, which was quickly apparent to be the wrong way to take in the game even before you described its depth as textual and tantalisingly obscurantist. At this point in my life, masquerading as a breadwinning parental archetype, I’m thinking the best way for me to vicariously digest a portion of Daggerfall might be through the imperial library site (link).
Looking forward, it’s impossible to come to any other conclusion about Todd Howard and his ilk being something like the Musk of great novelistic game franchises, buying and cheapening anything that captures the imagination and profiting immensely from it. Such voices are unwelcome in the conversation about games as art.
I still hold out hope that there are enough grown up bookworms like me to carry that torch as indie developers, though. Games like Disco Elysium still do get made, and as games get easier to produce over time it’s not hard to believe that the more writerly among us can make use of the medium to good effect in the traditions established by Lefay and Peterson.
I concur completely. I mean, I like Morrowind quite a bit, but coming from playing 1000 hours in Daggerfall and seeing this tiny simplified, constrained game world in the sequel was disheartening. The fact that everything since has been so much worse in that regard had made Morrowind age pretty well I suppose.
That’s fine, it’s hardly as if we’ll ever run out of good games to play. Hell, I haven’t even gotten to AC6 yet and I’ve been looking forward to that for ages
For real though. Todd Howard needs to like, take some shrooms and meditate in the mountains. Touch grass. Given the headass shit he’s said lately it’s transparently clear he’s one of the biggest things standing in the way of another decent Bethesda game- I think the days of those might be done for good, I hate to say.
Lots of the worst people in tech did this, and they just got worse…
Ehh but did they really though? Or did they microdose shrooms in chocolate bars and attend some bougie retreat at a ski resort? I’d say the latter is the real problem. Nobody has respect for anything anymore.
Fair dues. I mean Steve Jobs went full bore, and he was a fuckin scumbag.
The behind the bastards four part series on him was a huge eye opener into how incredibly terrible of a human being he was
That’s where I learned exactly how shitty he really was. I had always kind of figured he wasn’t a great person, people who rise to that level usually aren’t, but I hadn’t realised really how terrible he was.
deleted by creator
Todd Howard, Pete Hines, and the other guy I can’t think of his name right now, are the holy Trinity at Bethsoft. They figured out how to take the success of Morrowind and milk the shit out of it while “streamlining” every game.
The original ES creators said years ago the direction of the series is not what they would have done. And you can see how these three did the same thing to Fallout that they did with Elder Scrolls. Their “best” contributions have been creating DLCs and charging for mods. They’ve made bank for Zenamax. And that’s all they care about.
They’re creativitly bankrupt. I feel bad for the devs that grew up on the og elder scrolls games and became devs with the company.
deleted by creator
This is so sad fate. Morrowind was absolute gem of that era, nothing compared to it at the time. It has wonderful world it takes place in which is believable and filled with interesting characters, supported by truly brilliant soundtrack. And while story is quite decent there’s about gazillion other things to do, explore, see.
It’s sad that every upcoming bethesda game was more and more simplified and lost a bit of the morrowind magic.
deleted by creator
I think that most of Fallout 76’s characteristics were a result of it being a multiplayer game.
deleted by creator
Ted Peterson, one of the actual creators of TES, was involved in writing for Morrowind. It’s the only reason it retained even a shadow of Arena & Daggerfall’s creepy, ambitious charm.
And if you were with TES from the start… with Arena, Daggerfall, and even Battlespire… then Morrowind was nothing but a massive disappointment. And the franchise went even further downhill from there. It’s clear that Todd has no respect whatsoever for the magic that Peterson, Lakshman, and LeFay created together.
I’ve tried to get a sense of pre-Morrowind Elder Scrolls titles, but, as a later arriving fan they can be impenetrable. I’m old enough now to get annoyed when people say that about ES3 though, so I guess it’s come full circle.
I’m not really interested in arguing with anyone about which game is better or anything, I just feel a sense that I’m missing something. What was lacking with Morrowind that you saw in its predecessors?
The unity remake of daggerfall is free, slightly more accessible and absolutely worth checking out.
I forgot about that. Will have a look, cheers
I get that old games can be really hard to pick up, especially if they were before your time.
It basically comes down to two elements: the gameplay ambition and the world itself.
Arena and Daggerfall were wildly ambitious; and I don’t just mean the scope of the world. They tried to bring a tabletop level of freedom to a real-time first-person RPG. The games had complex interconnected simulation systems long before anyone else attempted something like that again. This was largely the doing of Julian Lefay and Ted Peterson. Morrowind scaled that ambition way back. If it’s the first TES game you played, it’s easy to not realize how pared back it was compared it’s predecessor. Each release after pared things back even further.
That is less important than the world, though. Lakshman and Peterson created a dark, sinister, thoroughly creepy world in the vein of Robert E Howard. It had deep lore, darkness, and unapologetic savage maturity that permeated everything. And it mattered. The world mattered. The lore affected everything… from sacred rights that could only be performed on certain days (which you discovered by reading lore-heavy texts), to huge dungeons both handmade and procedural and labyrinthine, to dark secrets that only revealed themselves in certain circumstances…
What Todd did is loot it and turn it into something else entirely. You can see this with Redfall, Todd Howard’s cheery, bright, swash-buckling adventure game spinoff that utterly disregarded Peterson and Lakshman’s lore and world-building. Vijay and Peterson had written a bible (which may still be floating around online) outlining the series through to Oblivion, which was supposed to be the literal end of the world and the darkest game in the series. We all know how that turned out.
Lefay and Peterson did return as contractors to work on Morrowind, which is why it still retains a bit of the character despite Todd’s directorship and being stripped of some of the darker themes… but we can all see where things went after.
There has never been another game like Daggerfall. It was the first and last of it’s kind.
Thanks for taking the time to spell it out for me. Were that Daggerfall found me as a kid, it sounds like it would have been exactly my thing. Even as a preteen I was already deep into dark, novelistic RPGs like Fallout 1+2 and (to a lesser extent) Strife and the early Baldur’s Gate games.
Since someone in this thread reminded me of Daggerfall Unity I’ve been looking at some gameplay footage, which was quickly apparent to be the wrong way to take in the game even before you described its depth as textual and tantalisingly obscurantist. At this point in my life, masquerading as a breadwinning parental archetype, I’m thinking the best way for me to vicariously digest a portion of Daggerfall might be through the imperial library site (link).
Looking forward, it’s impossible to come to any other conclusion about Todd Howard and his ilk being something like the Musk of great novelistic game franchises, buying and cheapening anything that captures the imagination and profiting immensely from it. Such voices are unwelcome in the conversation about games as art.
I still hold out hope that there are enough grown up bookworms like me to carry that torch as indie developers, though. Games like Disco Elysium still do get made, and as games get easier to produce over time it’s not hard to believe that the more writerly among us can make use of the medium to good effect in the traditions established by Lefay and Peterson.
I concur completely. I mean, I like Morrowind quite a bit, but coming from playing 1000 hours in Daggerfall and seeing this tiny simplified, constrained game world in the sequel was disheartening. The fact that everything since has been so much worse in that regard had made Morrowind age pretty well I suppose.
That’s fine, it’s hardly as if we’ll ever run out of good games to play. Hell, I haven’t even gotten to AC6 yet and I’ve been looking forward to that for ages
He was ALWAYS the one standing in the way of good Bethesda games. He’s responsible for Redguard as the followup to Daggerfall. Redguard!
He should have been chased out of the industry decades ago.