Something related to gameplay, lore, story - whatever.

I dislike the huge onus that new soulslikes put on difficulty. Dark Souls was notoriously difficult for people new to the genre, and it definitely is punishing and difficult, but not to such an extent as players and media make it out to be. It’s a pity that difficulty is what most contemporary soulslikes focus on, disregarding storytelling and level design instead. I enjoy the challenge for sure, but at some point, it just gets tedious to be stuck on a boss for multiple days. You’re just glad it’s over when it is.

What about you?

  • anistorian@lemmy.world
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    12 days ago

    It might not only be a souls thing, but using darkness as difficulty is the worst game design choice ever.

    • Druid@lemmy.zipOPM
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      12 days ago

      Oh, I agree. Maybe not the worst and it can make sense to create a tense and dangerous atmosphere, but sometimes it’s just too dark to see anything to a detriment