Why is Pixel Dungeon so underground? To me, it seems basically like a turn-based souls game. I am playing this game for 2 years now (The OG Pixel Dungeon) and i still find new content, like its infinite.
I have a hard time with the controls and all the minutia of the different things you have to do to be successful. It’s not really as enjoyable as a souls game.
Pixel Dungeon is a rogue-like, those existed way before Dark Souls. There are even text-based games running in a Unix terminal, I think Nethack is one of the oldest, if not the oldest itself.
Nethack can’t be the oldest, because it was derived from
hack
.I don’t know whether
hack
orrogue
was first, though.kagis
https://en.wikipedia.org/wiki/Hack_(video_game)
Hack is a 1984 roguelike video game that introduced shops as gameplay elements and expanded available monsters, items, and spells. It later became the basis for NetHack.
Looks like
rogue
was first.https://en.wikipedia.org/wiki/Rogue_(video_game)
Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable.
Heh, makes sense the first rogue-like was Rogue.
Funnily enough, Rogue isn’t the first. That honour belongs to the obscure game Beneath Apple Manor.
Beneath Apple Manor and Rouge’s creators claim they don’t know themselves nor knew of the existence of the other game. Lol.
Yeah that’s a pretty funny story! Just goes to show you how great ideas have their time!
I’d guess a lot of people never play it because it seems too simple/boring. Those that do stick with it thinking it IS a simple game might get overwhelmed with resource management and optimizing their character and upgrades based on class and starting conditions. You have to rely on the wiki or a lot of trial and error and that can make people quit.
As a roguelike game, it is obviously too difficult for a game like Candy Crush Saga. In fact, the test mode should be guidized to reduce the difficulty and attract more new players.
Having a guided tutorial would defeat the purpose of a rogue like. The point of a rogue like is to learn about the game as you play, with the only thing getting upgraded as you retry is you. A guided tutorial shortcuts this, and while rogue likes certainly aren’t for everyone, that doesn’t mean that PD shouldn’t be a traditional rogue like.
There are some things that could stand to be fleshed out better in the explanations, though. Like, where am I supposed to go if I want to know if the light cloak rogue perk will still work with his mystical meal perk? Mystical meal doesn’t specify it has to be equipped artifacts. It doubly doesn’t say if cloak is an exception.
I haven’t tested it, but I would assume the cloak functions like normal, which means it is affected by artifact recharging buff and ring of energy.
It’s difficulty it’s what makes the game so great. Unfortunately, the general public won’t put the effort in to fully enjoy it. I found it by chance about 3 years ago and it’s gotten me through some times. It’s got more soul than everything else out there IMO. Doesn’t matter of its underrated by the public. Those of us who know, know it’s worth. It’s made for us, not those who wouldn’t appreciate it.
I am playing this game for 2 years now (The OG Pixel Dungeon) and i still find new content, like its infinite.
l’d say that Pixel Dungeon is one of the simpler roguelikes, honestly.