• zurvanrex@ttrpg.network
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    4 months ago

    Is there a higher res version of the original map? Would love to learn more about broader Toril other than stumbling through the wiki.

    • ...m...@ttrpg.network
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      4 months ago

      …new sourcebooks coming next year, but fourth-edition maps kind of butchered the realms and third-edition maps compressed them into a fantasy theme park: i appreciate the proper scale of the fifth-edition map even if broader setting resources mostly entail tracking down older reference material…

      …fifth edition does offer officially-sanctioned sourcebooks for the moonshaes, border kingdoms, thay, chult, and icewind dale in addition to the sword coast, though; you just have to delve into the DM’s guild for adept and adventurers’ league material…

      …third-edition maps do alright in a pinch as long as you double the distances…

    • Ziglin@lemmy.world
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      4 months ago

      There’s a big one by Mike Schley. Most smaller ones are relatively old or just crops of that one.

    • jounniy@ttrpg.networkOP
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      4 months ago

      Try this one. As the comments of the post say, it’s not entirely up to date, but it works well enough.

    • TheWeirdestCunt@lemm.ee
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      4 months ago

      There are versions out there but afaik it’s super awkward to find them, I’ll see if I can find the one I used a couple months ago again and send a link here if I do

      • Ziggurat@sh.itjust.works
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        4 months ago

        This is a classic issue on world building, you plan a whole and dangerous continent, but moving the PC means loosing reccurent NPCs and track of the ongoing conflict where PC are involved.

        So you end up focusing on one city and it’s surrounding

        • jounniy@ttrpg.networkOP
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          4 months ago

          They could also just make different adventures in different parts of the Faerun. But they’d have to actually update they’re lore then.

      • macniel@feddit.org
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        4 months ago

        The one and only sourcebook for Fearun in 5e was just the swordcoast. Embarrassing. Farun is an entire planet!

          • macniel@feddit.org
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            4 months ago

            … uhm… SEE, if they would have put out an actual Guide to Faerûn I wouldn’t have mistook it for Toril!

  • Ahdok@ttrpg.network
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    3 months ago

    If you want a real blast from the past, the old gold box TSR videogames (which have remasters available on modern hardware) tend to take place around the Moonsea area, with Hillsfar and Philan.

    • jounniy@ttrpg.networkOP
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      3 months ago

      I’m afraid I don’t have the time to do so right now, but thanks for the suggestion.

      I think its strongly connected to how many of your campaigns use modules, as with the exception of ToA, every module settled in the material plane takes place in the colored region and near it. And as lore for the 15th century DR is only well developed for the sword coast, I personally tend to stage my campaigns there.

      • Ahdok@ttrpg.network
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        3 months ago

        That’s a fair assessment - although Rime of the Frostmaiden takes place just north of the coloured region (the ten towns aren’t really on that map at all.)

        Of course, one of the advantages of this is that you have a vast amount of “undefined” space to grow your campaign into if you want to make something up. Need to set your game in a kingdom with a monarch and political dealings? Why not Cormyr or Sembia? It’s not like there’s any published materials on what’s been going on there in the last 200 years. Want a place where the Zhentharim are in charge and the local towns and villages are under the control of warring mercenary groups? How about the north Moonsea area, where Zenthil Keep is? Want to convert your game to a steampunk campaign without leaving Forgotten Realms? Boy do I have boat tickets to Lantan that you would love.

        While none of this stuff has recent lore, the Forgotten Realms wiki has some surface level detail for everywhere, mostly cribbed from older editions. It’s a really good resource if you want to take your campaign somewhere more exploratory, just have a read of what was there, and build your campaign ideas on top of it. Works a treat I think.

        • jounniy@ttrpg.networkOP
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          3 months ago

          Yeah. I’ve seen some of it and it looks quite promising. Unfortunately, I’m one of those DMs who, for the love of his life, can’t make a campaign with self-made stuff as it always ends in hyper fixation and over preparing on some parts, but complete lack of direction in others. I’m trying to get better, but modules just take of so much of that pressure, allowing me to fill in the gaps with actually well thought out content.

          But if any DM wants to run a campaign in the places I so smugly called the ,forgotten" part of the realms, then I’m always happy to see it.

  • starman2112@sh.itjust.works
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    3 months ago

    There’s an entire map full of cool place names begging you to customize them. Lyrabar, a port city with a seedy criminal underbelly? Boring. Lyrabar, the city in the sky, held in place by chains forged in an alliance between the dwarves and the giants? Now we’re talking

      • starman2112@sh.itjust.works
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        3 months ago

        That depends. Lyrabar, the port city with a seedy criminal underbelly is at the southernmost point of Impiltur, on the northern shore of the Sea of Fallen Stars.

        The Flying City Lyrabar and its counterpart the Sunken City exist only in my campaign’s Faerûn

        • jounniy@ttrpg.networkOP
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          3 months ago

          Ah. I see. I think I understand the notion, but if an approach to a map is changing it along with its respective lore, then I prefer just making my own cities alltogether. It’s part of the realms lore that not everything is a gigantic floating city. There are those of Netheril if you want some.