• HorreC@lemmy.world
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    4 months ago

    Cant wait to see how many C level people get canned!! wait… none, you mean the directors that forced that BS to be this way wont even get tossed out…

  • caut_R@lemmy.world
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    4 months ago

    Big publishers might as well tell studios to end themselves when they‘re handing out these kinda projects, set up for failure IMO

  • randomaside@lemmy.dbzer0.com
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    4 months ago

    In the modern game industry, you get hit with layoffs even if you do well so it doesn’t really matter what the quality of your product is in the end… You still get laid off.

  • Silverseren@fedia.io
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    4 months ago

    I mean, even if it had done well, I feel like they would still be laying people off anyways, just to pad out their end of year revenue presentations.

    • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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      4 months ago

      Every time. Seems more like companies aren’t “hit with” them at all, more like… They “get to participate” or “decide to indulge” in layoffs.

      • Silverseren@fedia.io
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        4 months ago

        Yeah, “hit with” has always been bizarre passive voice wording. The executives in charge were the ones who actively decided to lay off people.

  • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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    4 months ago

    indulged in. When a company does not lay off people from the upper tier, they are indulging in layoffs.

    “Hit with” implies an unavoidable, tragic, and forced event. They knew this would happen months ago when KTJL face planted. Videogame companies complain about the “cost of making games” but they’re the fucks what spent the money. Maybe spend less on your marketing and budget, and when a game doesn’t sell well it isn’t a cataclysmic event that sinks the whole company.

    But really, if game companies weren’t constantly at risk to have implosions from bad decisions, the board wouldn’t get their “please don’t leave us” money. So really this always comes back to - fuck the management, and the board. Videogames are treated as products so here we are.