• DdCno1@beehaw.org
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

    • helenslunch@feddit.nl
      link
      fedilink
      arrow-up
      2
      ·
      2 months ago

      Only the installs were slow. Terrain streaming worked just fine right from the start

      Were you streaming at 180mbps?

      and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

      That’s not how cache works.

      • DdCno1@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        2 months ago

        Were you streaming at 180mbps?

        More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

        That’s not how cache works.

        In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.

        • helenslunch@feddit.nl
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

          Interesting that they’re able to maintain such speeds for streaming map data but not downloads…

          In this case, it does.

          It doesn’t, in any case. Cache is, by definition, temporary.