The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square77fedilinkarrow-up1613arrow-down19
arrow-up1604arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 months agomessage-square77fedilink
minus-squareElectricMachman@lemmy.sdf.orglinkfedilinkEnglisharrow-up3·edit-22 months agoThe characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.