- cross-posted to:
- technology@lemmit.online
- pcgaming@lemmy.ca
- cross-posted to:
- technology@lemmit.online
- pcgaming@lemmy.ca
Larian director of publishing Michael Douse, never one to be shy about speaking his mind, has spoken his mind about Ubisoft’s decision to disband the Prince of Persia: The Lost Crown development team, saying it’s the result of a “broken strategy” that prioritizes subscriptions over sales.
Prince of Persia: The Lost Crown is quite good. PC Gamer’s Mollie Taylor felt it was dragged down by a very slow start, calling it “a slow burn to a fault” in an overall positive review, and it holds an enviable 86 aggregate score on Metacritic. Despite that, Ubisoft recently confirmed that the development team has been scattered to the four winds to work on “other projects that will benefit from their expertise.”
This, Douse feels, is at least partially the outcome of Ubisoft’s focus on subscriptions over conventional game sales—the whole “feeling comfortable with not owning your game” thing espoused by Ubisoft director of subscriptions Philippe Tremblay earlier this year—and the decision to stop releasing games on Steam, which is far and away the biggest digital storefront for PC gaming.
It depends on your definition of ownership. If having perpetual access to a product is enough then yes. But we aren’t allowed to, say, disassemble a game and use it’s assets to make something of our own. As opposed to say a spoon. Nobody can tell me how I can and can’t use my spoon.
It’s not realistic to demand to own games in the same way as a spoon any time soon. It is, however, pretty reasonable to demand you own games like you’d own a book. You can chop up a book and use it to make a paper maché dog, but you can’t chop up the words within to make a new derivative book (or just copy them as its to get another copy of the same book except for a single backup that you’re not allowed to transfer to someone else unless you also give them the original). The important things you can do with a book but not a game under the current system, even with Gog, are things like selling it on or giving it away when you’re done with it and lending it out like a library.
About a hundred years ago, book publishers tried using licence agreements in books to restrict them in similar ways to how games and other software are restricted today, but courts decided that was completely unreasonable, and put a stop to it. In the US, that’s called the First Sale Doctrine, but it has other names elsewhere or didn’t even need naming. All the arguments that applied to books apply equally well to software, so consumers should demand the same rights.
You can make mods for many games and many people do.
Yes, but you can’t use their assets to make other games or products.
You can add whatever you want to Skyrim, but you can’t add Skrim to whatever you like.
You can. If your project gets big enough, they’ll take legal action. But you can definitely get away with fan projects.
Also with physical objects, you can’t legally do whatever you want either. There’s nothing physically stopping you from taking a piece of wood and carving it into any shape you like. But if you make a big enough project out of it, you may eventually run into legal issues. It could be related to IP like patents, trademarks, or copyright, or it could be something like safety.
It’s ok to make a hamburger for your friends at a cookout, but if you start selling your burgers or distributing them in mass, your government may expect you to follow food safety laws, and you can’t market your burgers as “McDonalds”.
Having to fly under the radar or risk financial ruin doesn’t sound like ownership to me.
Believe it or not, “It’s only illegal if you get caught” isn’t how copyright works.
I know you didn’t ask, but may I volunteer a car engine instead of a spoon. There’s still IP involved in a car engine, but nobody is going to tell me I cant put my VW engine in Honda and sell it.
Yeah that’s more comparable. I was mostly just trying to state the difference between ownership and a perpetual license but I’m thinking I oversimplified lol.
Haha, I just happened to be watching engine swap videos earlier today and thought it fit well!