Sometimes 1+1 is 2, like when you’re counting stuff.
Sometimes 1+1 is 1, like when you just need a Boolean indicator of whether something is true. Pressing the elevator button multiple times should behave the same way as pressing the elevator button once. Planning out a delivery route requires a stop at every place with at least one item to be delivered, but the route itself doesn’t change when a second or third item is added to that stop.
Sometimes 1+1 is 0, like when dealing with certain types of rotations, toggle switches, etc. Doing a 180° rotation twice is the same as doing it zero times. Same with doing a reflection transformation twice.
A good engineer understands the scope of what they’re doing, and its limits.
The secret to good engineering is to know when 1+1 should be 3 and when it should be 1.
Sometimes 1+1 is 2, like when you’re counting stuff.
Sometimes 1+1 is 1, like when you just need a Boolean indicator of whether something is true. Pressing the elevator button multiple times should behave the same way as pressing the elevator button once. Planning out a delivery route requires a stop at every place with at least one item to be delivered, but the route itself doesn’t change when a second or third item is added to that stop.
Sometimes 1+1 is 0, like when dealing with certain types of rotations, toggle switches, etc. Doing a 180° rotation twice is the same as doing it zero times. Same with doing a reflection transformation twice.
A good engineer understands the scope of what they’re doing, and its limits.
Pressing the button multiple times should make the elevator go faster.
With no limit. I wanna turn this skyscraper into a moon-cannon.
At a minimum it should make the fricken doors close.
Tell that to Factorio, Satisfactory, and Dyson Sphere Program players.
Also, Relevant Username?
Hey, we still follow this principle. It’s just that the scope is “an entire planet” and the only limiter is my prescription of Ritalin.