• Draconic NEO@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    6 days ago

    This should not be an Okamiden situation.

    There’s no equivalent to the Nintendo DS these days, no excuse to make something that awful now.

    I feel like Okamiden could’ve been a better game had they released it for the PSP instead of the Nintendo DS. They could’ve used bigger maps, better graphics, and still had somewhat decent controls.

    • brsrklf@jlai.lu
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 days ago

      I don’t think the DS is an excuse for how bad it was. It certainly doesn’t explain how pointless and lazy the plot was.

      Sure it was made worse by the terrible way they split the map, but that’s their fault for trying to replicate the exact areas from Okami instead of trying to make a new game adapted to the hardware they had.

      • Draconic NEO@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        That’s true, but the way they cut up the larger map environments into smaller ones to fit it in the DS’ smaller ram and the DS’ poorer touch screen sensitivity really made the game significantly worse, if not unplayable to an extent. I don’t think I ever finished it because it needed me to draw something and the game just wouldn’t recognize the shape I drew as correct because of the awful touchscreen. It was basically soft-locked.

        The lazy and poor plot was bad enough on its own but the technical problems I encountered were so bad the game was basically unplayable.