Key Details About the Remake
- Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
- Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
- Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.
Relation to Other Projects
- Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
- Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.
How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?
I have a bad feeling about this. Somewhat ironically, UE4 seemed to be much more stable than 5, but maybe it’s my aging computer (now 7 years old). I’m only slightly optimistic.
Two things I wonder are how mod support will work for it, and whether they’ll make some adjustments to the imperial capital. In the opening cinematic, you see a guard walking on the wall, the camera zooms out and the city just looks tiny