Key Details About the Remake
- Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
- Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
- Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.
Relation to Other Projects
- Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
- Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.
How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?
It honestly doesn’t seem that bad, as long as the scripting and rendering parts of both engines are sufficiently encapsulated. It only gets hard if the engines exchange data bidirectionally, but that doesn’t seem to be the plan. Of course you won’t get goodies like UE5 physics, but that seems to be their goal.