Looking for the Foursides, Goldenrods, whatever village or town or city you remembered from video games and that can be thoroughly explored and that are considered “big”

Kinda funny but I remember how vast Minniopolis seemed in The Urbz Sims in the City for GBA and DS and I saw a map this year that looked so tiny, amazing how big it felt at the time

  • Nikls94@lemmy.world
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    3 days ago

    Xenoblade chronicles X, especially back in 2014 on Wii U. But today it’s just middle sized - yet still created by hand and not procedurally generated.

  • apotheotic (she/her)@beehaw.org
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    3 days ago

    Night City in Cyberpunk 2077 blew me away, its probably the most memorable location of any significant scale I’ve ever experienced in a game. I’ve experienced bigger, but forgettable, and equally memorable, but far smaller.

  • njm1314@lemmy.world
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    2 days ago

    The City of Paris in Assassin’s Creed Unity was something. I mean that was impressive. City was huge felt very lived in and vibrant. Unity and to a lesser degree Syndicate were the last two Assassin’s Creed games where the world felt vibrant. Partly because they did the walking tour bullshit and they killed the History part of the series. I mean I played a little bit of Valhalla and they just couldn’t give a fuck anymore.

  • Starkon@lemmy.ml
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    2 days ago

    Agniratha in Xenoblade chronicles and Lazulis City in The Last Story, both are for Wii and both are great games Edit: I confused between Mechonis field and Agniratha.

  • observes_depths@aussie.zone
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    3 days ago

    Paris from The Sabetour absolutely deserves a mention. It’s a big city that you mostle travel by car, but it still feels rich and detailed on foot.

  • rmuk@feddit.uk
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    4 days ago

    Paradise City from Burnout was pretty amazing, especially given you were supposed to navigate it at 250km/h. Lots of three-dimensionality about it too, with tunnels, overpasses, rooftops, etc.

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    4 days ago

    Novigrad from witcher 3 is pretty big,especially for a medival setting. Games like cyberpunk or GTA have huge cities but they feel smaler because you get around in cars and motorbikes. In novigrad you walk.

  • ___@lemmy.blahaj.zone
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    3 days ago

    I imagine The Crew (2014-2024) somewhat qualifies - it’s got the entirety of the US in its map. While its servers were shut down last year, it was just relaunched by the community a couple weeks ago

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    3 days ago

    It’s not big in an overall area sense but it’s so dense that it can feel massive. Kamurocho from the Yakuza/Like a Dragon games. Seeing it evolve over 20 years in real time and about 35 years in game time has gotten me quite attached too. Each new game I do a loop to check what has changed and see if old friends are still there.

    Bonus with having so much in game time in it is that since it’s essentially just Kabukicho in Tokyo, all that in game exploring translates to the real world pretty well.

    • Burnoutdv@feddit.org
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      3 days ago

      I actually went to kabujicho after i played the first 5 yakuza games (zero to 4) and it doesn’t looks exactly as in the game but yet it was weird how a place in a city i have never been to felt so familiar, it probably didn’t help that it was a rainy may afternoon but yet, some things were exactly at the same place, like the corner don quichotte at the map border

      • cdzero@lemmy.ml
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        3 days ago

        After Kabukicho I was pretty confident doing the same in Dotenbori in Osaka. Once I got south of the river I got very lost and the whole thing fell apart. It was hilarious. It probably is the same but my memory definitely wasn’t.

  • jonsnothere@beehaw.org
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    4 days ago

    From a while ago I’d say GTA San Andreas, but I really want to shout out Boston from Fallout 4. It’s easily the biggest city in a game that really fills out its size with interesting places and distinct neighborhoods. There’s an amazing verticality to it as well in the central districts, and the mix of real historical buildings with new retro-futuristic ones is great as well.

  • Meridula@europe.pub
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    3 days ago

    Tp me Lindblum from FFIX felt really huge as a kid and it felt like there was so much to check out which i only noticed later.

  • ℕ𝕖𝕞𝕠@slrpnk.net
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    4 days ago

    Ark from Enderal

    Vivec from Morrowind

    maybe Washington DC from Fallout 3, depending on how you define “city”

    • NKBTN@feddit.uk
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      4 days ago

      What was the name of the city from the Tribunal expansion? That was probably roughly the size of Vivec, but less repetitive

        • ℕ𝕖𝕞𝕠@slrpnk.net
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          3 days ago

          Which was the seat of Almalexia, but the expansion also featured the Clockwork City, seat of Sotha Sil.

          I don’t think either were as large or as explorable as Vivec, though, unless you count the Dwemer ruins under Mournhold as part of the city.

  • estutweh@aussie.zone
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    4 days ago

    Los Santos, San Fierro, and Las Venturas from GTA San Andreas. I loved to spend hours just exploring, looking for the secret items, and finding the funny little easter eggs and references.

    The cities in Assassin’s Creed. Can’t remember the names. Are they “big”? They seemed to be at the time. I only ever played the first game in the series; again, I loved wandering around and exploring.

    • observes_depths@aussie.zone
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      3 days ago

      Yeah Florence was awesome. The little historical building notes around the city really added to the depth, like a virtual guided tour. That’s the only AC game I’ve played properly though.

    • NKBTN@feddit.uk
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      4 days ago

      Been a while since I played them, but wasn’t the original GTA3 one big city spread across 3 islands, or something?

      I don’t recall much in the way of countryside, but Vice City definitely added that in, and then San Andreas had a ton more

      • cdzero@lemmy.ml
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        3 days ago

        Correct. GTA3 had Liberty City which was spread over 3 islands. It was essentially New York so no real countryside but there was one part that was a bit greener.