- cross-posted to:
- itemshop@sh.itjust.works
- cross-posted to:
- itemshop@sh.itjust.works
If you have a few hundred thousand US dollars to burn, why wouldn’t you say, go on a 12 month round the world holiday?
Rent a sports car in each city in Italy and France.
Why would you buy a Lambo and continue to in rural USA?
Why not do something bigger than yourself? Invest, make more, donate some on repeat
And then you later find some common item with way better stats
Or you find out everyone gets this ‘rare’ item in the tutorial.
It looks like a shitty kit car.
The Deliverator’s car has enough potential energy packed into its batteries to fire a pound of bacon into the Asteroid Belt. Unlike a bimbo box or a Burb beater, the Deliverator’s car unloads that power through gaping, gleaming, polished sphincters. When the Deliverator puts the hammer down, shit happens. You want to talk contact patches? Your car’s tires have tiny contact patches, talk to the asphalt in four places the size of your tongue. The Deliverator’s car has big sticky tires with contact patches the size of a fat lady’s thighs. The Deliverator is in touch with the road, starts like a bad day, stops on a peseta.
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I’m not sure I’ve ever seen nor heard of a game where this situation could even apply…
Bit of an obscure one, but Fire Emblem Gaiden.
There is a miniscule (0.014%) chance for the very first enemies in the game to drop an extremely powerful item that normally isn’t available until much later. Getting it early is absolutely wild because one of its effects is doubling stat gains when leveling up, which can quickly snowball your characters into godhood.