How are everyone’s stories coming along? Have you finished the game? If so how many times?

What tips, remarks or other things of note do you have that you want to discuss here?

As always try to keep things as spoiler free as possible.

Also should I do these posts more regularly (shows up on people’s feeds more and so has more traction) or like this is fine. Definitely don’t want to spam people.

Lucky rolls to you all!

  • giantofthenorth@lemm.ee
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    1 year ago

    I’m fairly fresh into act 3, just did the shadowheart part and man, that was heavy.

    Definitely gonna be doing a new play though with my opposite choices though.

    I do gotta say, I’m enjoying the challenge of tactician but man does my lvl 11 monk suck and is just so squishy, anyone got any recommendations to strengthen her up to take more than 2 hits?

    • K3zi4@lemmy.world
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      1 year ago

      Multiclass into 3 levels of Rogue and pick the thief subclass for additional bonus action to dish out unarmed strikes like a mad man.

      • pyrflie@lemm.ee
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        1 year ago

        If they went Open Hand it’s insane since it applies the Str mod 3 times, twice on the Bludgeoning and once on the lvl 6 elemental damage.

      • BellaDonna@mujico.org
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        1 year ago

        What do you mean by go strength? What actual things are you talking about? Levels as fighter or barbarian? How can you get 8 hits a turn?

        • darth_helmet@sh.itjust.works
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          1 year ago

          Rogue 3 (thief), monk 8 (open hand)

          Pre-combat: use Wholeness of Body for an extra bonus action for 3 turns

          Turn 1: action attack x2, flurry of blows 3x for 6 attacks.

          If you have maxed strength and pick tavern brawler, each attack is +10 damage on top of the martial arts die. Easy 100 damage per turn with Manifestation of Soul and an ok wisdom score (ie + 1d4 + 3-5 per hit passively)