Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.
Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.
I agree with this mostly but I’ve got to add, I’ll give up a spell slot for magic missile on a few low hp enemies any day of the week. Being able to get 3 guaranteed kills if your enemies are low enough hp and spread out is actually really nice.
I’ve started to use my spells more and then resting more because you actually need to sleep to progress some story lines. I don’t think I did that enough for Act 1 and most of Act 2.
Also my gf and melee tanks many times also needed a full rest and I still had most of my spells slots so that wasn’t fun.
Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.
Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.
BG3 saves the day for low level casters by making rest and spell prep such a non-issue. Use it all. Rest rest and rest.
I agree with this mostly but I’ve got to add, I’ll give up a spell slot for magic missile on a few low hp enemies any day of the week. Being able to get 3 guaranteed kills if your enemies are low enough hp and spread out is actually really nice.
I’ve started to use my spells more and then resting more because you actually need to sleep to progress some story lines. I don’t think I did that enough for Act 1 and most of Act 2.
Also my gf and melee tanks many times also needed a full rest and I still had most of my spells slots so that wasn’t fun.
Though I might need to amp the difficulty a bit.
That’s the ideal scenario, but really, camp supplies are so abundant in this game that it just doesn’t play out that way.
Imagine not blowing your fireballs and lightnings against level 1 mice when you’re level 10 and making your fighters regret running in headfirst.
Blade Pact Warlock Supremacy!
Wait, we only get 2 atracks per turn even at max level?
Sigh. Dwarf fighter it is.