• CatsAkimbo@alien.topB
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    1 year ago

    And here it feels like Mac gaming is in a dismal state after Valve dropping mac support for Counter-Strike

  • comfortedcreature@alien.topB
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    1 year ago

    Scary fast is the title of the invitation, right? So Halloween, actually fast graphics and/or dev tools plus presenting exclusive version of “Japanese scary game”. I’d bet on that I think!

  • cuentanueva@alien.topB
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    1 year ago

    Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.

    They added mesh shading, ray tracing, metalfx upscaling… So yeah… No surprise there.

    Obviously that means the M3 needs to be based on A17. But at this point it’s likely it will.

    It will be interesting to see if the game devs support them or not. And what the base configurations will be on the Macs. Because unless even their lowest end Macbook can play games comfortably, most devs won’t bother porting their games at all as the market would be too small.

    • custardbun01@alien.topB
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      1 year ago

      I’m no expert but a problem with MacBook design seems to be cooling. This seems like a massive bottleneck to high end gaming on a MacBook?

      • Guilty-Actuary2146@alien.topB
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        1 year ago

        No the cooling is not a Problem since Apple Silicon. The chips are silent and cool.

        The Most Problem is, the Games are Code on X86 and not build for ARM64 or MacOS.

    • nutmac@alien.topB
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      1 year ago

      What if M3 is based on A17, ray tracing and all, but uses 5 nm instead of 3 nm?

      • Chemical_Knowledge64@alien.topB
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        1 year ago

        Still more power efficient than x86 based chips so if Apple takes a hit in that regard, they still have a big advantage in power efficiency in general.

    • akaifox@alien.topB
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      1 year ago

      Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.

      This is why I feel Apple Vision could use M3 / some variant of A17 and not the M2 like in the current developer models

  • _pjanic@alien.topB
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    1 year ago

    By high-end, do you mean three-year old games that run kind of ok?

    I’m a Mac diehard, but these “gamer” flare-ups that they do periodically only highlights how not-gamer Apple computers are.

    It’s like a chronic jock itch some one at the Big Spaceship needs to itch every now and again with about the same result.

    • Un111KnoWn@alien.topB
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      1 year ago

      Apple needs to deliver like 1.5x fps of the same priced system if it wants to prove that it can handle gaming.

      also thte iphone 15 rtx demo was ass. there are way better looking iphone games out there

  • antnythr@alien.topB
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    1 year ago

    Apple will never get into AAA game development, if that’s what any of you think is gonna be announced.

    There’s no market where they can convince people to pay twice as much money on a Mac that will get trounced in performance by a PC that is half the price.

  • DancinWithWolves@alien.topB
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    1 year ago

    I’m just gonna ask this here because the daily advice thread doesn’t seem to yield a lot of discussion;

    Does anyone know if you can move to the 2 year AppleCare+ plan from the monthly plan?

  • scots@alien.topB
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    1 year ago

    There is no magical SOC design that will allow low power chips to compete with Nvidia and ATI product pulling hundred of watts also running 4, 5 or 6nm fab process soon to be 3 or 4nm.

    Also, Microsoft has been working closely with GPU makers for DirectX optimization for nearly 30 years since first appearing in 1995.

    Most Mac users have long ago accepted the reality that their platform will never catch PC gaming and have just purchased a PlayStation or XBox to game on in the living room.

  • drygnfyre@alien.topB
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    1 year ago

    This seems like the millionth time I’ve heard about “gaming on the Mac.” I’ll believe it when it happens.

  • champs@alien.topB
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    1 year ago

    An hour ago I was reading that however much Microsoft can regret giving up on Windows Phone, but the reality was that app developers didn’t want to support a small third platform. Gaming today has Microsoft, Sony, and Nintendo. Porting games can be nearly automatic, but you’re still publishing to a fourth platform with an install base not accustomed to playing games.

    We have heard this flirtation before, and with no pun intended, it is going to lose steam, and the cycle will continue no matter how much they want to court game developers for VR.

    • stylz168@alien.topB
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      1 year ago

      the reality was that app developers didn’t want to support a small third platform

      In the B2B world it’s even worse. Developers want to stick with iOS and not even build on Android.

      Microsoft should have skinned the Windows Phone UI on top of Android and called it a day.

  • PokeAnalyst@alien.topB
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    1 year ago

    If Apple wanted to break into gaming in the long run, they should also go for kids. They could probably buy the Humongous Entertainment IP pretty cheap. Imagine Remasters of Putt-Putt, Freddi Fish, & Pajama Sam with new Backyard Sports games. They could even make shows on Apple TV. and then in 10 years, all those kids will be used to Mac gaming and stick around for Triple A games