Just curious of how many players here have gone through the main story already to gauge how bad spoilers are at this point
It comes up really quick if you just do the main storyline. The side quests are what give you more than basic play time.
I just couldn’t push through it…
oh man what point did you get to? I put it off for a good while and just focused of figuring out outposts and was losing a bit of interest until I finally decided to level up some more by doing the main quest and it quickly ramped up after a certain point
In the main quest, last thing I did is I met the heavylifting dude chilling alone in his tiny orbiting station. Tbf I mainly did freeform exploration (going from planet to planet), played for about 20hrs total and got bored repeating the same actions over and over
Dang alright well I’d recommend to keep going on the main story a bit longer because it gets a bit more interesting and I’d recommend the terrormorph quest for the vanguard as well if you wanted to get a bit more play time out of the game but I don’t think it will save the game for you haha
I’m sure I’m missing most of the story mine and I realize it’s a shame but the strings showing everywhere killed the fun for me. Thanks for the feedback, perhaps some day I’ll pick it up again
Level 85, still going strong on my first play through. I will soon create my first serious outpost, and I’ll keep surveying ALL the planets and moons.
Have you beat the main quest?
Not yet. On propose
Once I figured out what the ending was I just lost interest.
Oh man that’s what got my interest back haha, I was almost done collecting the artifacts and getting born when those new characters appeared and got me back into the story and even went through the story one more time after haha
I uninstalled after I got most of the artifact pieces and powers, first pass through. Just played the “good” (as opposed to criminal) storylines, never beat the main story. Am planning on waiting a year or so for mods or major DLC to give it another go.
I enjoyed it, but have played it a lot less then Fallout 4, and I don’t really feel all that interested in doing multiple vanilla playthroughs, unlike Fallout 4.
One of the things that The Outer Worlds fell flat on for me was the perk system. There aren’t really any terribly-exciting perks there that significantly affect gameplay.
That’s not true of Starfield…but it is more true than for Fallout 4, and it really limited my desire to do multiple vanilla playthroughs. In Fallout 4 (and Fallout 76, though there one can respec), I had to make some tradeoffs that forced me into one of a set of playstyles. In Starfield, the combat is far easier – I never bothered to get any combat perks other than two levels of Ballistic. The only place I ever seriously had to consider backing out and getting more supplies was the Mantis run, and I virtually never had a character get killed, even by the most-built-up major fights. That meant that there was no need to make tradeoffs in choosing perks – I had a surplus of skill points. I didn’t need to play, say, a stealthy character because I could just walk into an encounter, easily kill everything without combat skills, and continue on.
On top of most enemies just not being that tough, as with Fallout 76, most melee enemies are rendered trivial by obtaining a jetpack, because one can normally reach places that they cannot. In Starfield, one can get a boostpack early, and the maps virtually never have open plains without something to get on top of.
So playing through again to play a different spec didn’t have much point. My character could already do everything I wanted.
The quests are more-or-less on rails, so there’s not much reason to replay them, as one rarely can get significantly different outcomes.
One could do a “criminal” playthrough, but I didn’t really want to take that route. Didn’t really like playing as a raider in Fallout 4: Nuka World, didn’t really want to play Crimson Fleet or gangs in Starfield. And even if one wanted to do so, that doesn’t mandate a new playthrough.
Neither the ship-building nor outpost-building aspects of the game require multiple playthroughs, as there aren’t meaningful decisions with tradeoffs to make. If anything, they discourage it. And there’s not any real “point” to the ship-building or outpost-building other than maybe making a particular aesthetic one likes. Resource production is only really required to, well, build more outposts. One doesn’t optimize outpost layout for base defense against attacks or to maximize production or whatever.
yeah for me I think I prefer starfield over fallout 4 now after putting in a lot of hours at this point but its true the perks dont really change the way you play other than just unlocking some neat things on some of them they arent that game changing overall. the one thing I do like is the NG+ as opposed to starting a new character from scratch thought, I always wanted to be able to redo the game with my current character and just keep developing them as I went. its sort of like that movie with Jet Li " The One" meats The Expanse haha
I hope they clean up the outpost stuff and have maybe more missions that involve actually using your ship, and a big DLC as good as far harbour was
I got bored and stopped playing after the 50th “make the sphere spin” mini game
I haven’t seen Bethesda put something out so repetitive since the oblivion gate mechanic, but this one is worse because it’s boring as fuck, just go touch 10 sparkly things, rinse and repeat.
yeah after I got a few powers and realized that using them kept making my companions abandon me I gave up on them and just stuck to getting the artifacts, even that I put off for a while until finally some new characters show up and it made it a lot more interesting for me. not that the game changes too much but the story just got more interesting to me and made me want to hurry up and finish it, also the vanguard quest where you help that lady you delivered supplies to
Haha yeah I thought I had accidentally reloaded an older save. Nope, exactly same puzzle every time. Initially I liked the game, but losing its appeal quickly.
Yeah. Me too. Literally made me quit the whole game. Shockingly bad game design
I almost gave up not because it’s bad or slow but because I encountered the scanner bug which forced me to cheat and disable achievements. Kind of a bummer but still put in like 200 hours. I did the story once but there no way in fucking hell I’m going through ng 10 times.
Haha yeah I just did the console command to make it think I did it 10+ after the second run, luckily as a ng+ you get to skip a ton of stuff and really just need to get the artifacts which half of them don’t even have enemies so it doesn’t take too long
I haven’t. I’m at 300 hours or so and actively avoiding completing the main story like I always do with Bethesda games. I’m aware of NG+, but don’t know exactly what it is. I’m content to base build and dick around for now. There are a couple quest lines that are bugged so I’m waiting on patches to continue them. I have a couple of outposts that have the game crashing bug when you try to open your scanner, so I’m waiting on a patch to continue those. I’m at a point where the QOL issues and the mounting number of bugs directly affecting my play are going to see me putting SF on the back burner for a few months until some real patches are released to address all this stuff. Still dig the game and look forward to completing it when its improved and they support the work of modders better. …in answer to what you were asking… Tldr: I haven’t completed the main quest. I personally don’t care about spoilers.
Finished my first playthrough and entered ng+. Currently playing Phantom Liberty now before I got sucked into another 100 hours of Starfield.
i beat it about a week ago. kinda sad i left everything behind but excited for my next go around
I couldn’t push through it. I got sidetracked, did the freestar ranger questline, finished it, went “thats it?” and basically dropped the game. What got me to actually uninstall was the paridiso mission and how limited it was.
missed out on not doing the vanguard quests
That storyline was painful. It suffered so much from everything bending around the main character. Also, one particular setting had me enraged as someone who works in IT and has previously worked in the medical services.
I just like to imagine the FC doesn’t have hippa. Or much in the way of protections at all. Which lines up with the lore.
Still, it felt sloppy. The entire thing felt half baked.
No. The main story was so bad I couldn’t continue the game. I already thought it was bad, but that plot and the repetitive game play on the mai plot was too much for me.
I got side tracked by the phantom liberty dlc for cyberpunk and haven’t started up starfield in weeks.
I have, ten times.
I just completed main story a couple days ago. Before that, I also did Pirates, Freestar, Terramorph, Ryujin and all the Constellation companion quests, except for Sam. Also did a lot of the activities and side quests. I’m not a completionist, so I feel like I’ve gone far enough and got to experience the majority of what the game had to offer.
I may go through just enough to check out Sam’s quest, but other than that, really don’t have any desire to go further than that or play through again as a bad guy. Outposts, exploration, crafting are too much of a grind with little payoff. Too many frustrating issues, as others mentioned.
yeah I feel you, for me the game is a time killer when i have the spare time to play, I used to play fallout 4 before this so this just feels like a space version of that which I like, I can spend forever building my ship or an outpost and I wish I didnt spend so much time on that stuff on my first play through of the main quest since I ended up going into NG++, now that I did that I feel I can slow down and take my time again