A breakdown of the transhumanist lessons that SOMA has taught us, still relevant a decade after it was released. Spoilers after the Intro section.Music: All...
And frictional games are definitely not walking sims, they just rely on emergent gameplay rather than hardcoded mechanics.
People are criticising the horror games for being stressful. Its OK to not like the game but it’s definitely not the games fault. They are very competently made.
And frictional games are definitely not walking sims, they just rely on emergent gameplay rather than hardcoded mechanics.
People are criticising the horror games for being stressful. Its OK to not like the game but it’s definitely not the games fault. They are very competently made.