Cities Skylines 1 did have support for our OS so I am wondering if Cities Skylines 2 will have has well

  • SoberMatjes@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Paradox native builds get worse with each year, sadly.

    They were a great example of a company supporting Linux. But with Cities Skyline 1 the native build was already bad. I always played on proton.

    So I presume as time goes on Paradox will ditch native Linux versions for good.

  • _angh_@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    I play it on linux and really enjoy the game. Sure, it is bit slow and you need to turn off some crazy heavy options, but performance is on par with windows, and works really well.

    But I agree that native Linux version would be great. lets hope developers will work on that after addressing most of the current performance issues.

  • adalte@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    The original Cities Skylines shipped with a Linux native version on a time where Proton was in it’s infancy.

    The problem now is that it’s just better not to do a Linux native version. Linux native ports have libraries that usually is old and not often backwards comparable. So many native Linux ports that are old just doesn’t work on modern Linux distributions (unless you manually find and add the library version).

    The Valve solution removes all headaches from the developer (and make it easier and simpler) to just make a Windows version, plus the added bonus to relay all issues with Proton on the game to Valve support. This is huge for game developers as not all developers are good at giving support on Linux about Linux (most of the ports are made by a third party).

    So to answer OP question, if it will get Ported to Linux then I am all for it but I believe it’s just better to use Proton as Gamescope has some features that makes more parity with Windows features.

        • beer120@alien.topOPB
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          I think this will take years before we will see this happening. It is recently that Debian dropped support dor 565 CPUs. There was a headed discussion back then about when Debian would drop the 32 bit architecture. I don’t expect that to happen doing the next 10 years. Let alone 32 multi architecture support (installing 32 bit stuff on a 64 but version of Debian). I think it would be nice to see a full 64 bit version but I don’t think that will be happening any time soon

          • Business_Reindeer910@alien.topB
            link
            fedilink
            English
            arrow-up
            1
            ·
            10 months ago

            If steam and wine were already ready, then Fedora would have already done it, and maybe opensuse too. These 2 programs are the main reason Fedora hasn’t already.

            i bet ubuntu isn’t far behind either.

    • marco_has_cookies@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      I thought native apps were self contained, like flatpak… that’s dumb, either way the few native games I played sucked a lot: black mesa, ksp and insurgency.

  • gerx03@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    No news so far, they never mentioned Linux at all in announcements or official replies afaik.

    What they did promise was windows+consoles but ultimately only shipped windows and delayed consoles. Based on this fact alone, I’d guess that promising support for even more platforms has to be about the last thing on their minds at the moment :D

    • der_pelikan@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      If it’s still using Unity there really is no point in releasing a native version. Proton is just so much better in turning a Unity game Linux compatible then Unity has ever been.

      I’m not really interested anyway. I feel like CS1, this is a game meant to be played with the next PC generation rather then the current :D

      • jdt654@alien.topB
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        for me i tried the windows and linux builds of a unity game and they perform similarly on low settings on a potato intel gpu despite the different renderers they used. have you tried comparing performance on both builds of a unity game. it might be different to you if you have an amd/nvidia gpu that will handle that well.

  • Nikom123@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    The game shipped and still is an incomplete and buggy state, I rather wait to them to fix the game than linux support. IMO

    • SirFredman@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Yes, I think that is their reasoning as well. I had it running on the day of release (with some fiddling regarding volumetrics) and it works fine.

      I just installed a first unofficial mod and that works fine as well (also with some minor fiddling).

  • Fun-Charity6862@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Making a linux native version of a game today is just wasted effort. Just make sure it runs well with wine/proton and you are golden.

  • Regeneric@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    I would welcome native version but let’s be honest: Proton came a long way since its release ans it’s just faster and easier to not do a native port. Also C:S2 works great under Proton.