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Joined 1 year ago
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Cake day: October 27th, 2023

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  • Console hardware limitations were always a big problem. I can remember releasing a game for the ps3 and xb360 during their regular lifecycle, and it was extremely difficult to get everything to fit in 512mb of ram… Ram was always the hard one with those two.

    Consoles are always extremely underpowered. Games made for them just have exact requirements to meet, so they seem “fine”. Working with consoles made me never want another one, heh. Giving up too much from ports because of arbitrary hardware limitations.