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Cake day: July 20th, 2023

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  • As much as I don’t disagree, I think the “Apple is closest to Nazism” comment touches on something different. Other massive American companies have awful practices but they don’t care particularly how their way of making money looks. Apple wields a specific aesthetic power that generally dictates a hegemonic uniformity, that strays the line of being to their detriment at times. I don’t think any other big tech company would care in the same way if not for their desire to copy Apple.



  • I don’t mind it being deep, just don’t fill it with your actions and deeds. A big part of fun for TTRPGs is ‘play away from the table’, which for the players is typically making art, backstory or builds for current or future characters. Most long backstories I read don’t invalidate a level 1 character but mostly explore values, just as my real life story could be as deep as I choose to write it and I’d not even have the skills to be level 1.

    My suggestion is:

    • Get people together for a session 0. Only pitch the campaign and tone then, if not construct it collaboratively too.

    • Hand out pieces of paper or card face down, have each player take 1, and ensure there is one between each player. These cards say Love, ally, rival, or enemy.

    • Explain that players should make an NPC for their backstory that matches this word, and should make a shared NPC with the person next to them based on the card between them.

    • Now let them take another card of their choice. They can either make another NPC with this, or use it to make the relationship to one of their shared NPCs asymmetrical.

    • They can design their NPCs and backstory now or before session 1, up to them.

    Finally, explore what the players can choose to do to contribute between sessions to the game. If they don’t do anything, that’s fine, but they should have a way to meaningful contribute to something. Typically I encourage world building and cultural lore, such as unique foods and why that has a thematic resonance.

    This is hard to structure, I had a player who was a former forever DM, who played a knowledgeable librarian in a former monster hunter guild. I asked her to make some monster statblocks, as she’d know them inside and out in character.

    My advice to players:

    Make your backstory show that your character has done no huge deeds yet, and most importantly, have everything that matters in it revolve around NPCs. Not just is this the best drama, but NPCs can move, join factions, be redeemed, betray you, die and everything else.

    • That cost halfling village you design that perfectly exemplifies your character, but will never be seen in this urban campaign halfway across the continent? Make the most important part of it the mayor’s daughter who happens to be your childhood friend.

    • The strange necklace that made you stronger but more angry when you wore it? The final time you saw it was when your brother stormed out of your co-owned business after a bitter argument.

    • The lord who helped you smuggle your liquor into the city? That’s the same lord that wrongfully imprisoned the player character next to you.

    One of my favourite scenes from a campaign came when a player, after spending a session getting the chance to meet with a resistance leader, turned to the others and said “this is my ex-wife”. That whole dynamic was interesting too, as both had come from a warrior culture and initially parted due to neither being the “strong warrior”, now both trying to fight against that same faction a decade later.

    My all time favourite NPC was a talented tailor in an urban campaign, who owed one player character a favour and was generally fond of them all. Nothing like the party having a go to guy for fancy or silly outfit amendments.




  • I can’t picture a service which beats Spotify in what they offer which isn’t just the same business model but more ethical.

    Discovering music for free is an enormous benefit, and the fact that Spotify has practically all mainstream music is nice. People often cite that one quote by Gabe Newell that is “Piracy is not an economic problem. It is a service problem”, as a highlight for steam, but largely Spotify offers what consumers want in a way Netflix or Audible can’t. They have everything you want and guide your discovery in even more, and as long as their encroaching enshittification doesn’t undercut this service, they will continue to underpay artists and fund immoral activities.

    The developer of Ultrakill, Hakita, said something which I’ve often thought about. “You should support indies if you can, but culture shouldn’t exist only for those who can afford it. ULTRAKILL wouldn’t exist if I hadn’t had easy access to movies, music and games growing up. If you don’t have money, you can support via word of mouth”. There are plenty of independent things I financially support, particularly things I attend in person in the city I live in. I may spend £100 per month paying for art and entertainment all said and done, and when that’s spent, I will pirate everything else.

    I split a Spotify family plan between 6 friends, I think that’s about £3.50 per month, and I pay for no other media services. With video, I run a jellyfin server with a “parent friendly” interface, so they can have “netflix with everything”, which I have at my place too. I don’t read that much any more, if it’s physical I just go to the library and if it’s an audiobook I’ll just pirate it. The benefit here is that even if I’m on a reading binge, that’s not even a book a week. With Spotify, I often pick something and play it via song radio, which is probably 50/50 music I know and new music. Sometimes I just stick albums on, but it’s not like that’s harder. If I had a locally hosted music repository that I’d “paid for”, I could enjoy albums, but not as easily have a radio like discovery experience.

    One day, a pirate tool may appear that rivals Spotify, but until that day, I can’t see myself moving away from it.

    Go to your local live music, drag shows, theatres, independent cinemas and libraries. Don’t feel obligated to pay for any internet service.



  • Without arguing politics, the world is sliding very quickly towards facism and being on guard against it is incredibly important. I’m not buying a laptop and putting money in the pockets of someone who may then donate to or fund facism. None of that applies to a developer of a free open source software whose political ideal world is not rapidly approaching.








  • Blurry photos is fine to make an stylistic choice. The 2019 movie The Lighthouse stylistically looked like a 1920s film, before modern music intentionally used bitcrushing, it used vinyl cracks, boomer shooters made in this decade intentionally look like 1990s Doom clones.

    When a medium’s shortcoming is patched by technology, it ultimately becomes an artifact of the era where it was accidental. Once a few years have passed, it becomes more synonymous with the era than the mistake.

    It’s not necessarily nostalgia, Gen Alpha and the younger half of Gen Z never grew up without smartphones, so they don’t miss the era of poor film photography. Although every generation does this simulation of forgotten mistakes, it’s particularly poignant now, where the high quality, perfectly lit, professional feeling photos convey something artificial, i.e. smartphone software emulating camera hardware, faces tuned with filters or outright AI generated content. Even if it’s false imperfection, the alternative is false perfection.

    Art using deliberate imperfections that were unavoidable in the past is romanticising something perceived as before commercialism, and that’s admirable.


  • People disagree because it’s still an abstraction of camo. Wearing it in the first place came from people fawning over militarism.

    I actually think it can work with a queer look in one of two ways, so you are likely fine: Either it’s effectively teasing the pro authoritarian militarism camo types, or it’s a radical anarchy armed rebel look, which without praxis is really just the former look again. Either way these are fine.

    Another reason maybe you’ve been downvoted is that people loathe the deep abstraction of modern, or rather postmoderm society. Camo was made for soldiers > Camo was worn by patriotic civilians simulating the soldier aesthetic > particularly under the Bush administration, it became less a symbol of soldiers, and more a symbol of patriots. Patriotism is nationalism.

    Today when most of us camo in the military cosplaying way, we think ‘nationalist’. When we see a person in a little bit of camo, perhaps just some came shorts and a regular t-shirt, we think either ‘nationalist’, ‘okay with nationalism’ or ‘ignorant of nationalism’.

    So when most people see someone in a blended queer and camo look, they probably assume one of three things: ‘ignorant of nationalism’, ‘critical of nationalism in a rebellious manner’ or ‘pro nationalist queer’. Of course one of these is fine, but one is very bad.


  • Khrux@ttrpg.networktoLemmy Shitpost@lemmy.worldDebatable
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    4 months ago

    This isn’t really the gen Z stare, I’d describe that as a very neutral expression.

    Honestly I don’t actually think the Gen Z stare has much to do with the internet or COVID either, as much as it’s just something that caught on among people in school. I think another large element is that Gen Z culturally a lot less judgemental of people who don’t mask autistic traits.

    The general nodding and 'mmhmm’ing we do to affirm we’re paying attention is something that’s effectively a social contract, although useful. The flip side of the Gen Z stare that people don’t talk about is that Gen Z also don’t mind recieving the Gen Z stare, and can converse through it.


  • Khrux@ttrpg.networktoGreentext@sh.itjust.worksAnon is feeling romantic
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    4 months ago

    I could tell from mthe outset that this was going to be sexist, probably the fact it took the stance of “men do x” over “men also do x”, but I didn’t anticipate the final line being outright misogyny.

    There is less pre-modern art by women because women were either censored or indoctrinated into roles where they couldn’t create, which is the primary sin of the patriarchy.

    There is a myth of men knowing love because the myth of the powerful, rational man doesn’t accommodate for this, and what perpetuates that myth? That’s right, the patriarchy again.

    It’s heartbreaking to see someone see through the patriarchal myth of masculinity and arrive at the conclusion that men are objectively better at creation and love than women