I’m not sure if it’s ever been justified per se, but being booted out of levels in Super Mario 64 (and Sunshine) has always been a point of contempt for modern standards, but when you look at it through the lens of the time, the levels are actually tiny, and I’m sure that both from a development and marketing standpoint, everyone knew, and as such made the conscientious decision of milking every bit of resources, and it’s probably why the mission structure was implemented in the first place.
Most people really overlook that prior to this game, everyone and their mothers were just beginning to figure out how 3D works both from a development and game design standpoint.
I’m not sure if it’s ever been justified per se, but being booted out of levels in Super Mario 64 (and Sunshine) has always been a point of contempt for modern standards, but when you look at it through the lens of the time, the levels are actually tiny, and I’m sure that both from a development and marketing standpoint, everyone knew, and as such made the conscientious decision of milking every bit of resources, and it’s probably why the mission structure was implemented in the first place.
Most people really overlook that prior to this game, everyone and their mothers were just beginning to figure out how 3D works both from a development and game design standpoint.