Founder of RWP Gallery
Great work! I always fail at stockpiling, which is why I mostly play year round summer tiles. If you want to post more updates on your colony, please do, but regular screenshots in https://rimworld.gallery/m/rimworld@lemmy.world . You may link to those posts from the comments here. Let’s say you can upload a render of the same colony here at max every 10 days, or a final one when you’re finished. Thanks for posting!
Please remove this post as it’s not confirm rule 4. Thanks
Visitors do taste good
Thanks for posting again, a big improvement! Next time even some more surrounding terrain would be nice, but this is ok. Looking at your title you seem to be planning to make some kind of blog about your colony. Please read rule 4 and you’ll see it’s not allowed to place a render of your same colony as a main post frequently on this magazine. You may do so in the comments of this post, or in the Rimworld magazine. Also please make your title a bit more descriptive (rule 3)
Thanks for taking the time to post again, it’s a very nice colony. I see you have a stash of stone chunks on the Eastern bridge. If you’re using them to slow down your enemy, it only works once so having a row of 1 or 5 chunks has the same slowdown effect. It works better when you make it multiple rows as then the slowdown occurs multiple times
I’m going to remove this as it’s not ‘modest’ self promotion
I think you mean a completely different game https://rimworld.gallery/m/4DMiner
Fyi: feel free to repost colonies from the subreddit here, it is allowed
I’m not sure what this link is supposed to do but it links back to this post Update: I fixed it for you in your post
When I started playing my village maps I would play on (community) builder, but the raids would get pretty big because of colonist wealth. I’d just draft all colonists,form a blob and march straight into the raid. Hence my gigantic hospitals.
Wall Vitals Monitor
WeaponStats
What’s Missing?
What’s That Mod
Windows
World Map Beautification Project
Zoological Orbital Traders
Removable Mt. Rock Roof Patch
[KV] Configurable Maps (Continued)
[KV] More Trait Slots [1.4]
Vanilla Traits Expanded
Vanilla Weapons Expanded - Heavy Weapons
Rimefeller
Dub’s Rimatomics
Glass+Lights
RuntimeGC [1.4] reuploaded
[GMT] TicksPerSecond 1.5
Dub’s Performance Analyzer
RocketMan - Performance Mod
Androids for RW 1.5
GlitterNet
CyberNet
Cut Everything in Zone
Progress Renderer
Trait Rarity Colors
Un-Limited
Wall Light
Holograms and Projectors
Turrets Hate Prisoners
Better Message Placement (Continued)
High Tech Laboratory Facilities (Continued)
Incident Tweaker
Infinite Reinforce
Just Put It Over There
Keep Bed Ownership
RimFridge Updated
LVM’s Deep Storage
Mad Skills
Map Designer
Map Reroll (1.4/1.5)
Mechanoid Drops Full Reversion
Mechanoid Power (Continued)
MendAndRecycle
More Planning [1.5]
Nackblad Inc. Rimhair
No Job Authors
Performance Optimizer
Pick Up and Haul
Prepare Landing
Remove Tutorial Button
Rimsential - Spaceports
RT Fuse
Seamless Embrasures
SF Grim Reality
Signs and Comments
Simple Utilities: Ceiling
Simply More Bridges (Continued)
Smart Speed
Smarter Construction
Smarter Destruction and Mining
Snap Out!
SRTS Expanded
Stonecutting Extended
Stop, Drop, and Roll! [BAL]
Tabletop Decorations
TD Enhancement Pack
Toxic Resistant Power Armor
Trade Ships No Matter What
Trade UI Revised
Trading Options
Tilled Soil
Cyber’s Miniaturization
Ugh You Got Me
XML Extensions
Vee face for Facial Animation
Modlist (I’m playing on version 1.4 with Royalty and Ideology only). I think most of these are used in this play but can’t guarantee that they all are.
Vanilla Expanded Framework
Alpha Animals
Dub’s Bad Hygiene
HugsLib
Hospitality
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Security, Architect, Art, Farming, Medical Module, Props and Decor, Spacer Module, Memes and Structures
[FSF] Growable Grass
Uncompromising Fires
[LTS]Systems
[WD] Expanded Floors
Vanilla Expanded - Ideology and Royalty Patches
[LTS] Furnishing
[SYR] Processor Framework
[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vanilla Fishing Expanded
Various Space Ship Chunk (Continued)
Alpha Memes
Amnabi’s Flags (Continued)
Apparello 2
Auto-Cut Blight
Beautiful Outdoors
BetterVents
Blueprints
Bridgello
Bulk Components
Caravan Mood Buff
Character Editor
Common Sense
Designator Shapes
Door Mat
Doors Expanded
[JGH] Doors Expanded retexture
Dub’s Paint Shop
Dub’s Skylights
EdB Prepare Carefully
Epitaph
Erin’s Decorations
Fences and Floors (Continued)
Fish Traps
Fishing Boats (Continued)
Flags and Banners (Continued)
Cash Register
Gastronomy
GloomyFurniture
Nice start. I always forget to stockpile so my colonists die, unless they freeze to death first. That’s why I mostly play year-round summer maps