Thanks, good point. Didn’t know about that risk
Thanks, good point. Didn’t know about that risk
This already had a brim but it is quite ugly. The thing is I had the same failure while printing a bigger object like a Stormtrooper helmet. Randomly popped off the bed after like 2.5 hours
I have cleaned the bed already with alcohol and microfiber cloth. Yeah the brim is supposed to be cylindrical but it obviously isn’t :D . Is that a modification I should do in Prusa Slicer? For the first layer height
It’s pretty much a “develop from zero” situation. You can import assets, but will probably have to at least fix them up. If you are lucky, the two engines use the same language, but probably not. For example Unity uses C# while UE5 uses C++. And then you didn’t even get to the parts where you actually use use the engine. Everything that touches the capabilities of the specific game engine need to be rewritten. That is off the top of my head: interaction, physics engine usage, collision engine usage, AI stuff etc.
Will try this, thanks for the tip