@OutofPrintArchive@mstdn.games Yeah, I got the Switch port. I’ve rather enjoyed the Puyo Puyo games for some time, but their history is too complicated to keep up with. 😁
Big fan of #Utaite (particularly doing covers of #Vocaloid music,) games, and technology. Unfortunately I’ve been falling out of anime these days (harder and harder to get into things for me) and don’t watch much anymore. I’m also a very slight bit of an audiophile (but limited budgets make it hard to be much of one.)
@OutofPrintArchive@mstdn.games Yeah, I got the Switch port. I’ve rather enjoyed the Puyo Puyo games for some time, but their history is too complicated to keep up with. 😁
@OutofPrintArchive@mstdn.games Rofl, they called it a “potential sequel to Dr. Robotnik’s Mean Bean Machine?” Not, uhm, you know, a actual sequel to Puyo Puyo 1? 🤣
Wasn’t Puyo Puyo 2 already out long before the Saturn anyway? Rather than potential sequel, that would make it potential port, no?
@root42@chaos.social Neat. Seems like this could be useful for quite a lot of things.
@Debs Agreed 100%. I think the primary problem here is that most of those who could possibly forgot about its existence.
Imagine a much more complex modern game with its basic mechanic too. I could see this actually being really interesting in a 3D world. Sort of like Deception, but less dark, lol. First person might make it even more interesting still.
@Debs @trd As far as I know there never was a spiritual successor other than of course Lode Runner 2 itself which really wasn’t the same thing at all. I think licensing issues caused the Lode Runner games to fall into an IP limbo or something and somehow somewhere along the way everyone seemed to have forgotten about these games.
I have seen a recent “3D” Lode Runner appear on the Switch, but IMO it wasn’t any fun at all. I’d still consider Sierra’s Lode Runner game to be the best of them all personally.
@Debs This was one of my absolute favorites back in its time – though I far preferred the PC version. (The editor is better with a mouse and save to files that could be shared/downloaded.) Something about a game having an editor always appealed to me as a kid even though I never really did anything significant with one. (I just enjoyed building stuff, lol.)
@OutofPrintArchive@mstdn.games I always found the PS1 soundtrack for Doom to be really interesting. Ultra-atmospheric and dark. It’s weird because it’s definitely a completely different vision from the original soundtrack and they had the medium to really break loose with what iD wanted, but instead just went a radically different direction instead. I never really quite understood why they made it so different, but they did interesting things with it.
I’m not sure about the game itself (how much did it really change?) but the soundtrack definitely should be available for people who want something a bit spookier and more atmospheric.